package fr.wolf.engine; public class Frame { private int length; private Sprite spr; private int numDisplayed; public Frame(Sprite spr, int length) { this.spr = spr; this.length = length; this.numDisplayed = 0; } public boolean render() { spr.render(); numDisplayed++; if(numDisplayed >= length) { numDisplayed = 0; return true; } return false; } }