/* MACHINE GENERATED FILE, DO NOT EDIT */ package org.lwjgl.opengl; import org.lwjgl.*; import java.nio.*; public final class ARBSync { /** * Accepted as the <pname> parameter of GetInteger64v: */ public static final int GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111; /** * Accepted as the <pname> parameter of GetSynciv: */ public static final int GL_OBJECT_TYPE = 0x9112, GL_SYNC_CONDITION = 0x9113, GL_SYNC_STATUS = 0x9114, GL_SYNC_FLAGS = 0x9115; /** * Returned in <values> for GetSynciv <pname> OBJECT_TYPE: */ public static final int GL_SYNC_FENCE = 0x9116; /** * Returned in <values> for GetSynciv <pname> SYNC_CONDITION: */ public static final int GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117; /** * Returned in <values> for GetSynciv <pname> SYNC_STATUS: */ public static final int GL_UNSIGNALED = 0x9118, GL_SIGNALED = 0x9119; /** * Accepted in the <flags> parameter of ClientWaitSync: */ public static final int GL_SYNC_FLUSH_COMMANDS_BIT = 0x1; /** * Accepted in the <timeout> parameter of WaitSync: */ public static final long GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFFL; /** * Returned by ClientWaitSync: */ public static final int GL_ALREADY_SIGNALED = 0x911A, GL_TIMEOUT_EXPIRED = 0x911B, GL_CONDITION_SATISFIED = 0x911C, GL_WAIT_FAILED = 0x911D; private ARBSync() {} public static GLSync glFenceSync(int condition, int flags) { return GL32.glFenceSync(condition, flags); } public static boolean glIsSync(GLSync sync) { return GL32.glIsSync(sync); } public static void glDeleteSync(GLSync sync) { GL32.glDeleteSync(sync); } public static int glClientWaitSync(GLSync sync, int flags, long timeout) { return GL32.glClientWaitSync(sync, flags, timeout); } public static void glWaitSync(GLSync sync, int flags, long timeout) { GL32.glWaitSync(sync, flags, timeout); } public static void glGetInteger64(int pname, LongBuffer params) { GL32.glGetInteger64(pname, params); } /** Overloads glGetInteger64v. */ public static long glGetInteger64(int pname) { return GL32.glGetInteger64(pname); } public static void glGetSync(GLSync sync, int pname, IntBuffer length, IntBuffer values) { GL32.glGetSync(sync, pname, length, values); } /** * Overloads glGetSynciv. * <p> * @deprecated Will be removed in 3.0. Use {@link #glGetSynci} instead. */ @Deprecated public static int glGetSync(GLSync sync, int pname) { return GL32.glGetSynci(sync, pname); } /** Overloads glGetSynciv. */ public static int glGetSynci(GLSync sync, int pname) { return GL32.glGetSynci(sync, pname); } }