package fr.wolf.game.gameobjects.world;
import fr.wolf.engine.GameObject;
public class Air extends GameObject
{
public Air(float x, float y, float sizeX, float sizeY)
{
init(x, y, 1.0F, 0.5F, 0F, sizeX, sizeY, DEFAULT_ID);
setSolid(false);
}
}