package fr.wolf.moteur.collision.entity; import java.util.ArrayList; import java.util.List; public class EntityManager { // Entity[] entities; List<Entity> entities = new ArrayList<Entity>(); // public World world = Wolf.world; public EntityManager() { } public void update(int delta) { for(Entity entity : entities) { entity.update(delta); } } public void init() { for(Entity entity : entities) { entity.init(); } } /* * public void render() { for(Entity entity : entities) { entity.render(); } } */ public void registerEntity(Entity entity) { entities.add(entity); // world.addEntity(entity); } }