/* * Bibliothek - DockingFrames * Library built on Java/Swing, allows the user to "drag and drop" * panels containing any Swing-Component the developer likes to add. * * Copyright (C) 2010 Benjamin Sigg * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Benjamin Sigg * benjamin_sigg@gmx.ch * CH - Switzerland */ package bibliothek.gui.dock.util; import java.awt.Component; import java.awt.Graphics; /** * A wrapper around a {@link Component} whose paint algorithm may be * modified by a {@link BackgroundPaint}. The provider of this method may * paint some parts automatically if the appropriate method is not called. The usual * order in which the paint methods should be executed is: * <ol> * <li> {@link #paintBackground(Graphics)} </li> * <li> {@link #paintForeground(Graphics)} </li> * <li> {@link #paintBorder(Graphics)} </li> * <li> {@link #paintChildren(Graphics)} </li> * <li> {@link #paintOverlay(Graphics)} </li> * </ol> * @author Benjamin Sigg */ public interface PaintableComponent { /** * Gets the {@link Component} which is to be painted. * @return the item to paint */ public Component getComponent(); /** * Tells how much of this component is actually painted. * @return the transparency effects of this component, not <code>null</code> */ public Transparency getTransparency(); /** * Invokes the standard algorithm that paints the background * of the component. This method should be called at most once. * @param g the graphics context to use, <code>null</code> to just inform * this component that the background should not be painted automatically */ public void paintBackground( Graphics g ); /** * Invokes the standard algorithm that paints the foreground * of the component. This method should be called at most once. * @param g the graphics context to use, <code>null</code> to just inform * this component that the foreground should not be painted automatically */ public void paintForeground( Graphics g ); /** * Invokes the standard algorithm that paints the border * of the component. This method should be called at most once. * @param g the graphics context to use, <code>null</code> to just inform * this component that the background should not be painted automatically */ public void paintBorder( Graphics g ); /** * Invokes the standard algorithm that paints the children * of the component. This method should be called at most once. * @param g the graphics context to use, <code>null</code> to just inform * this component that the background should not be painted automatically */ public void paintChildren( Graphics g ); /** * Invokes the standard algorithm that paints an overlay over the children * of the component. This method should be called at most once. * @param g the graphics context to use, <code>null</code> to just inform * this component that the background should not be painted automatically */ public void paintOverlay( Graphics g ); }