/*
* Bibliothek - DockingFrames
* Library built on Java/Swing, allows the user to "drag and drop"
* panels containing any Swing-Component the developer likes to add.
*
* Copyright (C) 2007 Benjamin Sigg
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Benjamin Sigg
* benjamin_sigg@gmx.ch
* CH - Switzerland
*/
package bibliothek.extension.gui.dock.theme.smooth;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.Timer;
/**
* A class which counts milliseconds from 0 to {@link #setDuration(int) duration}
* or in the other direction. This class contains an array of states: one state is
* counted upwards (the {@link #destination()}), all the other states are counted
* downwards. Clients can use this class to smoothly switch between different states.<br>
* This class works on the EDT, no new threads are created.
* @author Benjamin Sigg
*
*/
public abstract class SmoothChanger implements ActionListener{
/** the time at the last pulse */
private long last;
/** the current location for each state, something between 0 and {@link #duration} */
private int[] current;
/** the duration of the change */
private int duration;
/** a timer which pulses this changer */
private Timer timer;
/**
* Constructor, sets {@link #setDuration(int) duration} to 250 milliseconds.
* @param states the number of states this changer can have
*/
public SmoothChanger( int states ){
this( 250, states );
}
/**
* Constructs a new changer.
* @param duration the duration of one transition, should not be less than 1
* @param states the number of states this changer can have, should
* at least be 2
*/
public SmoothChanger( int duration, int states ){
this.duration = duration;
timer = new Timer( 15, this );
current = new int[ states ];
}
/**
* The direction of the change. The counter of for the state
* <code>destination()</code> will always rise, while the other
* counters decent.
* @return the favored state
*/
protected abstract int destination();
/**
* Triggered during a transition when the counter has been changed
* @param current for each state a number between 0 and {@link #getDuration()},
* the state with the highest number is the best selected state
*/
protected abstract void repaint( int[] current );
/**
* Sets the duration of the transition.
* @param duration the duration
* @throws IllegalStateException if the duration is less than 1
*/
public void setDuration( int duration ) {
if( duration < 1 )
throw new IllegalArgumentException( "duration must be >= 1" );
this.duration = duration;
for( int i = 0; i < current.length; i++ ){
current[i] = Math.min( current[i], duration );
}
repaint( current );
}
/**
* Tells whether this changer is currently active or not.
* @return <code>true</code> if active, <code>false</code> if not
*/
public boolean isRunning(){
return timer.isRunning();
}
/**
* Gets the duration of a transition
* @return the duration
* @see #setDuration(int)
*/
public int getDuration() {
return duration;
}
/**
* Starts a transition
*/
public void trigger(){
timer.start();
last = System.currentTimeMillis();
}
public void actionPerformed( ActionEvent e ){
long time = System.currentTimeMillis();
int delta = (int)( time - last );
last = time;
int destination = destination();
boolean incomplete = false;
for( int i = 0; i < current.length; i++ ){
if( i == destination ){
current[i] = Math.min( current[i] + delta, duration );
incomplete = incomplete || current[i] < duration;
}
else{
current[i] = Math.max( current[i] - delta, 0 );
incomplete = incomplete || current[i] > 0;
}
}
if( !incomplete ){
timer.stop();
}
repaint( current );
}
}