/* * Bibliothek - DockingFrames * Library built on Java/Swing, allows the user to "drag and drop" * panels containing any Swing-Component the developer likes to add. * * Copyright (C) 2010 Benjamin Sigg * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Benjamin Sigg * benjamin_sigg@gmx.ch * CH - Switzerland */ package bibliothek.gui.dock.station.screen; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.Insets; import java.awt.Point; import java.awt.Rectangle; import java.awt.Toolkit; import java.awt.Window; import bibliothek.gui.dock.ScreenDockStation; import bibliothek.gui.dock.station.screen.window.ScreenDockDialog; import bibliothek.gui.dock.station.screen.window.ScreenDockFrame; import bibliothek.util.Todo; import bibliothek.util.Todo.Compatibility; import bibliothek.util.Todo.Priority; import bibliothek.util.Todo.Version; /** * This default implementation of a {@link ScreenDockFullscreenStrategy} just works with * the boundaries of a {@link ScreenDockWindow}. It assumes that either {@link ScreenDockDialog} * or {@link ScreenDockFrame} is used. Subclasses may extend this list, the algorithms of this * strategy should work with most implementations that are based on a {@link Window}. * @author Benjamin Sigg */ @Todo( compatibility=Compatibility.COMPATIBLE, priority=Priority.BUG, target=Version.VERSION_1_1_1, description="handle taskbar, check multi-screen (does not work properly)" ) public class DefaultScreenDockFullscreenStrategy implements ScreenDockFullscreenStrategy { public void install( ScreenDockStation station ) { // ignore } public void uninstall( ScreenDockStation station ) { // ignore } public boolean isFullscreen( ScreenDockWindow window ) { if( window instanceof ScreenDockDialog ){ return isFullscreen( window, ((ScreenDockDialog)window).getDialog() ); } if( window instanceof ScreenDockFrame ){ return isFullscreen( window, ((ScreenDockFrame)window).getFrame() ); } return false; } /** * Tells whether the frame or dialog <code>window</code> is in fullscreen mode. * @param wrapper the wrapper around <code>window</code> * @param window the window to check * @return the current mode */ public boolean isFullscreen( ScreenDockWindow wrapper, Window window ){ if( wrapper.getNormalBounds() == null ){ return false; } GraphicsEnvironment environment = GraphicsEnvironment.getLocalGraphicsEnvironment(); Rectangle current = window.getBounds(); current = new Rectangle( current.x - 1, current.y - 1, current.width + 2, current.height + 2 ); for( GraphicsDevice device : environment.getScreenDevices() ){ Rectangle fullscreen = getAvailableBounds( device.getDefaultConfiguration() ); if( current.contains( fullscreen ) ){ return true; } } return false; } public void setFullscreen( ScreenDockWindow window, boolean fullscreen ) { if( window instanceof ScreenDockDialog ){ setFullscreen( window, ((ScreenDockDialog)window).getDialog(), fullscreen ); } if( window instanceof ScreenDockFrame ){ setFullscreen( window, ((ScreenDockFrame)window).getFrame(), fullscreen ); } } /** * Sets the fullscreen mode of <code>window</code>. * @param wrapper the wrapper around <code>window</code> * @param window the window whose state is to be changed * @param fullscreen the new state */ public void setFullscreen( ScreenDockWindow wrapper, Window window, boolean fullscreen ){ if( isFullscreen( wrapper, window ) != fullscreen ){ if( fullscreen ){ Rectangle bounds = findBestFullscreenBounds( window ); if( bounds != null ){ wrapper.setNormalBounds( wrapper.getWindowBounds() ); window.setBounds( bounds.x-1, bounds.y-1, bounds.width+2, bounds.height+2 ); } } else{ Rectangle bounds = wrapper.getNormalBounds(); if( bounds != null ){ window.setBounds( bounds ); wrapper.setNormalBounds( null ); } } } } /** * Tries to find the boundaries that match the fullscreen-criterium and that match the current * location of <code>window</code>. * @param window some window which is not yet in fullscreen mode * @return boundaries for fullscreen mode or <code>null</code> if not boundaries could be found */ protected Rectangle findBestFullscreenBounds( Window window ){ Rectangle current = window.getBounds(); GraphicsDevice[] devices = GraphicsEnvironment.getLocalGraphicsEnvironment().getScreenDevices(); // try easy hit for( GraphicsDevice device : devices ){ Rectangle bounds = device.getDefaultConfiguration().getBounds(); if( bounds.contains( current )){ return getAvailableBounds( device.getDefaultConfiguration() ); } } // check center of window Point center = new Point( current.x + current.width/2, current.y + current.height/2 ); GraphicsDevice best = null; int bestDist = 0; for( GraphicsDevice device : devices ){ Rectangle bounds = device.getDefaultConfiguration().getBounds(); int dist = dist( bounds.x, bounds.width, center.x ) + dist( bounds.y, bounds.height, center.y ); if( best == null || dist < bestDist ){ best = device; bestDist = dist; } } if( best != null ){ return getAvailableBounds( best.getDefaultConfiguration() ); } return null; } /** * Gets the boundaries of a {@link GraphicsDevice} that can actually be used. * @param configuration some device * @return the boundaries that can be used */ protected Rectangle getAvailableBounds( GraphicsConfiguration configuration ){ Rectangle bounds = configuration.getBounds(); Insets insets = Toolkit.getDefaultToolkit().getScreenInsets( configuration ); bounds.x += insets.left; bounds.y += insets.top; bounds.width -= insets.left + insets.right; bounds.height -= insets.top + insets.bottom; return bounds; } private int dist( int x, int width, int pos ){ if( pos < x ){ return x - pos; } if( pos > x + width ){ return pos - x - width; } return 0; } }