/*
* Bibliothek - DockingFrames
* Library built on Java/Swing, allows the user to "drag and drop"
* panels containing any Swing-Component the developer likes to add.
*
* Copyright (C) 2011 Benjamin Sigg
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Benjamin Sigg
* benjamin_sigg@gmx.ch
* CH - Switzerland
*/
package bibliothek.gui.dock.station.screen.magnet;
import bibliothek.gui.dock.station.screen.ScreenDockWindow;
import bibliothek.gui.dock.station.screen.magnet.MagnetRequest.Side;
/**
* A constraint tells how much a side of a {@link ScreenDockWindow} has to move. Constraints
* are used by the {@link StickMagnetGraph} during calculations.
* @author Benjamin Sigg
*/
public class StickMagnetGraphConstraint {
/** how many pixels to move */
private int[] deltas = new int[4];
/** whether the constraint is hard, i.e. depends directly on user input */
private boolean[] hard = new boolean[4];
/** whether the constraint is set directly, or just guessed */
private boolean[] direct = new boolean[4];
/**
* Creates a new constraint
*/
public StickMagnetGraphConstraint(){
reset();
}
/**
* Unsets all values of this constraint.
*/
public void reset(){
for( int i = 0; i < 4; i++ ){
deltas[i] = Integer.MIN_VALUE;
hard[i] = false;
direct[i] = false;
}
}
@Override
public String toString(){
StringBuilder builder = new StringBuilder();
builder.append( getClass().getSimpleName() ).append( "[" );
boolean first = true;
for( Side side : Side.values() ){
if( first ){
first = false;
}
else{
builder.append( ", " );
}
builder.append( side.name().toLowerCase() ).append( ":" );
if(isSet( side )){
builder.append( " " );
builder.append( get( side ) );
}
if(isHard( side )){
builder.append( " (hard)");
}
}
builder.append( "]" );
return builder.toString();
}
/**
* Sets how much <code>side</code> has to be moved.
* @param side the side to move
* @param delta the amount of pixels to move
*/
public void set( Side side, int delta ){
deltas[ side.ordinal() ] = delta;
}
/**
* Calls {@link #set(MagnetRequest.Side, int)}, {@link #setDirect(MagnetRequest.Side, boolean)} and {@link #setHard(MagnetRequest.Side, boolean)}.
* @param side the side to change
* @param delta the amount of pixels to move <code>side</code>
* @param direct whether the side was calculated or just guessed
* @param hard whether the side depends directly from user input
*/
public void set( Side side, int delta, boolean direct, boolean hard ){
set( side, delta );
setHard( side, hard );
setDirect( side, direct );
}
/**
* Tells whether {@link #set(MagnetRequest.Side, int)} was called for <code>side</code>.
* @param side the side to check
* @return <code>true</code> if {@link #set(MagnetRequest.Side, int)} was called at least once
*/
public boolean isSet( Side side ){
return deltas[ side.ordinal() ] != Integer.MIN_VALUE;
}
/**
* Gets the value that was {@link #set(MagnetRequest.Side, int) set} earlier for <code>side</code>.
* @param side the side to get
* @return the amount of pixels to move this side
* @throws IllegalArgumentException if <code>side</code> was not set
*/
public int get( Side side ){
if( !isSet( side )){
throw new IllegalArgumentException( "side " + side + " is not set" );
}
return deltas[ side.ordinal() ];
}
/**
* Marks <code>side</code> as a hard side. A hard side depends directly from the user
* input.
* @param side the side to change
* @param hard whether the side is hard or not
*/
public void setHard( Side side, boolean hard ){
this.hard[ side.ordinal() ] = hard;
}
/**
* Tells whether <code>side</code> is a hard side. A hard side depends directly from the
* user input.
* @param side the side to access
* @return whether the side is hard
*/
public boolean isHard( Side side ){
return hard[ side.ordinal() ];
}
/**
* Marks <code>side</code> to be set directly. A direct side is actually calculated, an indirect side
* is just guessed.
* @param side the side to change
* @param direct whether the side was set directly
*/
public void setDirect( Side side, boolean direct ){
this.direct[ side.ordinal() ] = direct;
}
/**
* Tells whether <code>side</code> is a directly set side.
* @param side the side to access
* @return whether the side was set directly
*/
public boolean isDirect( Side side ){
return direct[ side.ordinal() ];
}
}