/*
* Bibliothek - DockingFrames
* Library built on Java/Swing, allows the user to "drag and drop"
* panels containing any Swing-Component the developer likes to add.
*
* Copyright (C) 2007 Benjamin Sigg
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Benjamin Sigg
* benjamin_sigg@gmx.ch
* CH - Switzerland
*/
package bibliothek.gui.dock.control;
import bibliothek.gui.Dockable;
/**
* A simplified version of {@link RemoteRelocator}. This direct remote relocator
* assumes that the correct mouse buttons are always pressed. A client
* can initiate a drag & drop operation by calling {@link #init(int, int, int, int) init}.
* Then the client has to call at least one time {@link #drag(int, int, boolean) drag}, before
* he can invoke {@link #drop(int, int) drop} to let the dragged {@link Dockable}
* fall down. A client can {@link #cancel() cancel} the operation at any time.<br>
* Note that only one operation is supported at once. Note also that there is
* no guarantee, that a drag & drop operation is executed successfully.
* @author Benjamin Sigg
*
*/
public interface DirectRemoteRelocator extends BasicRemoteRelocator{
/**
* This method starts a drag & drop operation. This method simulates
* a mouse-pressed event.
* @param x the x-coordinate on the screen, where the (simulated) event occurred
* @param y the y-coordinate on the screen, where the (simulated) event occurred
* @param dx the x-coordinate of the mouse on the simulated Component which sent the event, 0 is a good default-value.
* @param dy the y-coordinate of the mouse on the simulated Component which sent the event, 0 is a good default-value.
*/
public void init( int x, int y, int dx, int dy );
/**
* Gives a feedback to the user, that a {@link Dockable} is moved around.<br>
* Prepares for a drop-event.
* @param x the x-coordinate on the screen, where the (simulated) event occurred
* @param y the y-coordinate on the screen, where the (simulated) event occurred
* @param always <code>true</code> if a call to this method should always
* result in a drag-event, <code>false</code> if the restrictions of the
* {@link DockRelocator} should be respected. A restriction might be, that
* the location of the mouse must have a minimal distance to the initial
* location of the mouse.
* @see DockRelocator#getDragDistance()
*/
public void drag( int x, int y, boolean always );
/**
* Stops a dnd-operation either by dropping the {@link Dockable}
* (if possible) or by canceling the operation.
* @param x the x-coordinate on the screen, where the (simulated) event occurred
* @param y the y-coordinate on the screen, where the (simulated) event occurred
*/
public void drop( int x, int y );
/**
* Cancels the current drag & drop operation.
*/
public void cancel();
}