/* * Bibliothek - DockingFrames * Library built on Java/Swing, allows the user to "drag and drop" * panels containing any Swing-Component the developer likes to add. * * Copyright (C) 2007 Benjamin Sigg * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Benjamin Sigg * benjamin_sigg@gmx.ch * CH - Switzerland */ package bibliothek.gui.dock.control; import bibliothek.gui.Dockable; /** * A simplified version of {@link RemoteRelocator}. This direct remote relocator * assumes that the correct mouse buttons are always pressed. A client * can initiate a drag & drop operation by calling {@link #init(int, int, int, int) init}. * Then the client has to call at least one time {@link #drag(int, int, boolean) drag}, before * he can invoke {@link #drop(int, int) drop} to let the dragged {@link Dockable} * fall down. A client can {@link #cancel() cancel} the operation at any time.<br> * Note that only one operation is supported at once. Note also that there is * no guarantee, that a drag & drop operation is executed successfully. * @author Benjamin Sigg * */ public interface DirectRemoteRelocator extends BasicRemoteRelocator{ /** * This method starts a drag & drop operation. This method simulates * a mouse-pressed event. * @param x the x-coordinate on the screen, where the (simulated) event occurred * @param y the y-coordinate on the screen, where the (simulated) event occurred * @param dx the x-coordinate of the mouse on the simulated Component which sent the event, 0 is a good default-value. * @param dy the y-coordinate of the mouse on the simulated Component which sent the event, 0 is a good default-value. */ public void init( int x, int y, int dx, int dy ); /** * Gives a feedback to the user, that a {@link Dockable} is moved around.<br> * Prepares for a drop-event. * @param x the x-coordinate on the screen, where the (simulated) event occurred * @param y the y-coordinate on the screen, where the (simulated) event occurred * @param always <code>true</code> if a call to this method should always * result in a drag-event, <code>false</code> if the restrictions of the * {@link DockRelocator} should be respected. A restriction might be, that * the location of the mouse must have a minimal distance to the initial * location of the mouse. * @see DockRelocator#getDragDistance() */ public void drag( int x, int y, boolean always ); /** * Stops a dnd-operation either by dropping the {@link Dockable} * (if possible) or by canceling the operation. * @param x the x-coordinate on the screen, where the (simulated) event occurred * @param y the y-coordinate on the screen, where the (simulated) event occurred */ public void drop( int x, int y ); /** * Cancels the current drag & drop operation. */ public void cancel(); }