/* * Bibliothek - DockingFrames * Library built on Java/Swing, allows the user to "drag and drop" * panels containing any Swing-Component the developer likes to add. * * Copyright (C) 2010 Benjamin Sigg * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Benjamin Sigg * benjamin_sigg@gmx.ch * CH - Switzerland */ package bibliothek.gui.dock.util; import java.awt.Component; import java.awt.Graphics; import java.util.ArrayList; import java.util.List; import bibliothek.gui.DockController; import bibliothek.gui.dock.themes.ThemeManager; import bibliothek.util.Path; /** * A utility class for managing {@link BackgroundPaint}, {@link BackgroundComponent} * and {@link PaintableComponent} at the same time. * @author Benjamin Sigg */ public abstract class BackgroundAlgorithm implements BackgroundComponent{ private Path kind; private String id; private DockController controller; private BackgroundPaint paint; /** all the observers of this algorithm */ private List<BackgroundAlgorithmListener> listeners = new ArrayList<BackgroundAlgorithmListener>( 2 ); /** how to paint the background */ private Transparency transparency = Transparency.DEFAULT; /** * Creates a new algorithm. * @param kind the kind of {@link UIValue} this is * @param id the identifier of this {@link UIValue} */ public BackgroundAlgorithm( Path kind, String id ){ this.kind = kind; this.id = id; } /** * Adds an observer to this algorithm. The observer will be informed when properties of this algorithm change. * @param listener the new observer, not <code>null</code> */ public void addListener( BackgroundAlgorithmListener listener ){ listeners.add( listener ); } /** * Removes the observer <code>listener</code> from this algorithm. * @param listener the listener to remove */ public void removeListener( BackgroundAlgorithmListener listener ){ listeners.remove( listener ); } /** * Sets the source of the {@link BackgroundPaint}. * @param controller the new controller, can be <code>null</code> */ public void setController( DockController controller ){ if( this.controller != null ){ this.controller.getThemeManager().remove( this ); } this.controller = controller; if( this.controller != null ){ this.controller.getThemeManager().add( id, kind, ThemeManager.BACKGROUND_PAINT_TYPE, this ); } else{ set( null ); } } public void repaint(){ getComponent().repaint(); } public void set( BackgroundPaint value ){ if( this.paint != null ){ this.paint.uninstall( this ); } this.paint = value; if( this.paint != null ){ this.paint.install( this ); } } public void setTransparency( Transparency transparency ){ if( transparency == null ){ throw new IllegalArgumentException( "transparency must not be null" ); } if( this.transparency != transparency ){ this.transparency = transparency; for( BackgroundAlgorithmListener listener : listeners.toArray( new BackgroundAlgorithmListener[ listeners.size() ] )){ listener.transparencyChanged( this, this.transparency ); } } } public Transparency getTransparency(){ return transparency; } /** * Gets the {@link BackgroundPaint} of this {@link UIValue}. * @return the value, can be <code>null</code> */ public BackgroundPaint getPaint(){ return paint; } /** * Paints <code>component</code> using the graphics context <code>g</code>. This method * ensures that {@link PaintableComponent#paintBackground(Graphics)} and * {@link PaintableComponent#paintForeground(Graphics)} are not called with a <code>null</code> argument. * <code>component</code> does not need to track how often its paint-methods are called, that is done * by this method. * @param component the component to paint * @param g the graphics context to use */ public void paint( final PaintableComponent component, final Graphics g ){ if( paint == null ){ component.paintBackground( g ); component.paintForeground( g ); component.paintBorder( g ); component.paintChildren( g ); component.paintOverlay( g ); } else{ Paintable paintable = new Paintable( component ); paintable.paint( g ); } } /** * Wrapper around a {@link PaintableComponent}. * @author Benjamin Sigg */ private class Paintable implements PaintableComponent{ private PaintableComponent delegate; private boolean backgroundPainted = false; private boolean foregroundPainted = false; private boolean borderPainted = false; private boolean childrenPainted = false; private boolean overlayPainted = false; /** * Creates a new wrapper. * @param delegate the delegate of this wrapper */ public Paintable( PaintableComponent delegate ){ this.delegate = delegate; } public Component getComponent(){ return delegate.getComponent(); } public void paintBackground( Graphics g ){ backgroundPainted = true; if( g != null ){ delegate.paintBackground( g ); } } public void paintForeground( Graphics g ){ foregroundPainted = true; if( g != null ){ delegate.paintForeground( g ); } } public void paintBorder( Graphics g ){ borderPainted = true; if( g != null ){ delegate.paintBorder( g ); } } public void paintChildren( Graphics g ){ childrenPainted = true; if( g != null ){ delegate.paintChildren( g ); } } public void paintOverlay( Graphics g ){ overlayPainted = true; if( g != null ){ delegate.paintOverlay( g ); } } public Transparency getTransparency(){ return delegate.getTransparency(); } /** * Paints this {@link Paintable} using the graphics context. * @param g the graphics context to paint */ public void paint( Graphics g ){ paint.paint( BackgroundAlgorithm.this, this, g ); if( !backgroundPainted ){ paintBackground( g ); } if( !foregroundPainted ){ paintForeground( g ); } if( !borderPainted ){ paintBorder( g ); } if( !childrenPainted ){ paintChildren( g ); } if( !overlayPainted ){ paintOverlay( g ); } } } }