/* * Bibliothek - DockingFrames * Library built on Java/Swing, allows the user to "drag and drop" * panels containing any Swing-Component the developer likes to add. * * Copyright (C) 2011 Benjamin Sigg * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Benjamin Sigg * benjamin_sigg@gmx.ch * CH - Switzerland */ package bibliothek.gui.dock.station.layer; import java.awt.Component; import bibliothek.gui.DockStation; /** * A {@link DockStationDropLayer} describes an area of the screen where a drag and drop operation * can end with the "drop event". Several levels can be active at the same time, and there is a strong * order in which level is more important than the other level, the first level hit by the mouse wins.<br> * * The order of two {@link DockStationDropLayer}s is calculated by applying the following steps, the first conclusive * result is the final result. * <ul> * <li>If either of the levels return <code>true</code> on {@link #canCompare(DockStationDropLayer)}, then * the {@link #compare(DockStationDropLayer)} method is called for comparison. If both levels implement * the <code>compare</code> method but the results contradict each other, then this step * is ignored.</li> * <li>The {@link LayerPriority}s are compared, the one level where {@link LayerPriority#getPriority()} is higher * also has a higher priority.</li> * <li>If the result of {@link LayerPriority#isReverse()} does not match, the level where <code>reverse</code> is * <code>false</code> has higher priority.</li> * <li>Depending on the result of {@link LayerPriority#isReverse()} the result of the remaining steps is inverted.</li> * <li>If the {@link #getStation() station} of one level is an ancestor of the other level, then the child station * has higher priority.</li> * <li>Otherwise one level randomly has a higher priority than the other.</li> * </ul> * Levels whose {@link #contains(int, int)} method returns <code>false</code> for the current position of the mouse * are ignored for the order, but not when calling {@link #modify(DockStationDropLayer) modify}. * * @author Benjamin Sigg */ public interface DockStationDropLayer { /** * Gets the {@link DockStation} which created this level. * @return the creator and owner of this level */ public DockStation getStation(); /** * Gets a {@link Component} which is associated with this level. The {@link Component} can be used to order * levels because {@link Component}s can overlap each other. This is an optional method, a result of * <code>null</code> is perfectly valid. * @return some component or <code>null</code> */ public Component getComponent(); /** * This method is called for any {@link DockStationDropLayer} whose {@link #getStation() station} * is a child to the station of <code>this</code> level. This method may modify the level, e.g. increase or * decrease its priority. This method is called before <code>this</code> level itself gets modified by its * parents. This method is called independent of whether {@link #contains(int, int)} returns <code>true</code> * or <code>false</code>. * @param child the child to modify, this method may either directly modify <code>child</code>, create a wrapper or * a copy of <code>child</code> * @return either <code>child</code> or a new {@link DockStationDropLayer} replacing <code>child</code>, not <code>null</code> */ public DockStationDropLayer modify( DockStationDropLayer child ); /** * Tells whether this <code>level</code> contains the point <code>x/y</code>, which is the position * of the mouse on the screen. * @param x the x-coordinate of the mouse on the screen * @param y the y-coordinate of the mouse on the screen * @return <code>true</code> if <code>this</code> level contains <code>x/y</code>, <code>false</code> * otherwise */ public boolean contains( int x, int y ); /** * Gets the basic priority of this level. * @return the basic priority, must not be <code>null</code> */ public LayerPriority getPriority(); /** * Sets a new priority for this level. * @param priority the new priority, must not be <code>null</code> */ public void setPriority( LayerPriority priority ); /** * Tells whether this level contains code to tell whether it has a higher or lower priority as * <code>level</code>. For most implementations the result of this method should be <code>false</code>.<br> * If this method returns <code>true</code>, then the ordering defined by the custom algorithm supercedes * any other conditions. * @param level some other level to check * @return <code>true</code> if this {@link DockStationDropLayer} contains code to compare <code>level</code> with * <code>this</code> */ public boolean canCompare( DockStationDropLayer level ); /** * Compares this level with <code>level</code>. This method is only called if {@link #canCompare(DockStationDropLayer)} * returned <code>true</code> for <code>level</code>. This method works like {@link Comparable#compareTo(Object)}. * @param level another level to compare * @return a number less/equal/higher than zero, if this level has * higher/equal/lesser priority than <code>level</code>. */ public int compare( DockStationDropLayer level ); }