package com.projectreddog.machinemod.render.machines;
import java.util.Iterator;
import java.util.List;
import org.lwjgl.opengl.GL11;
import com.projectreddog.machinemod.entity.EntityLoader;
import com.projectreddog.machinemod.model.ModelLoader;
import com.projectreddog.machinemod.reference.Reference;
import net.minecraft.client.Minecraft;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.renderer.EntityRenderer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.RenderItem;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.VertexBuffer;
import net.minecraft.client.renderer.block.model.BakedQuad;
import net.minecraft.client.renderer.block.model.IBakedModel;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.texture.TextureUtil;
import net.minecraft.client.renderer.tileentity.TileEntityItemStackRenderer;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.Vec3i;
public class RenderLoader extends Render {
protected ModelBase modelLoader;
private RenderItem itemRenderer;
public RenderLoader(RenderManager renderManager) {
super(renderManager);
// LogHelper.info("in RenderLoader constructor");
shadowSize = 1F;
this.modelLoader = new ModelLoader();
itemRenderer = Minecraft.getMinecraft().getRenderItem();
}
@Override
public void doRender(Entity entity, double x, double y, double z, float yaw, float pitch) {
GL11.glPushMatrix();
GL11.glTranslatef((float) x, (float) y, (float) z);
GL11.glRotatef(180.0F - yaw, 0.0F, 1.0F, 0.0F);
float f2 = pitch;
float f3 = pitch;
if (f3 < 0.0F) {
f3 = 0.0F;
}
if (f2 > 0.0F) {
// GL11.glRotatef(MathHelper.sin(f2) * f2 * f3 / 10.0F *
// (float)((EntityBulldozer) entity).getForwardDirection(), 1.0F,
// 0.0F, 0.0F);
}
float f4 = 0.75F;
GL11.glScalef(f4, f4, f4);
GL11.glScalef(1.0F / f4, 1.0F / f4, 1.0F / f4);
this.bindEntityTexture(entity);
GL11.glScalef(-1.0F, -1.0F, 1.0F);
this.modelLoader.render(entity, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
GlStateManager.translate(-1.4f, -0.25F, -.85F);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glScalef(.5f, .5f, .5f);
EntityLoader eL = ((EntityLoader) entity);
boolean even = true;
int count = 0;
for (int i = 0; i < eL.getSizeInventory(); i++) {
ItemStack is = eL.getStackInSlot(i);
if (is != null) {
// EntityItem customitem = new EntityItem(eDT.worldObj);
// customitem.hoverStart = 0f;
// customitem.setEntityItemStack(is);
IBakedModel ibakedmodel = itemRenderer.getItemModelMesher().getItemModel(is);
if (count > 4) {
count = 0;
GlStateManager.translate(-3.5f, 0.0F, 0F);
GlStateManager.translate(0, 0.0F, .5F);
}
GlStateManager.translate(.7F, 0.0F, 0F);
count += 1;
GL11.glRotatef(45, 1, 1, 0);
GlStateManager.enableRescaleNormal();
if (ibakedmodel.isBuiltInRenderer()) {
TileEntityItemStackRenderer.instance.renderByItem(is);
} else {
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer worldrenderer = tessellator.getBuffer();
worldrenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.ITEM);
this.renderManager.renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
EnumFacing[] aenumfacing = EnumFacing.values();
int j = aenumfacing.length;
for (int k = 0; k < j; ++k) {
EnumFacing enumfacing = aenumfacing[k];
this.RenderHelper_a(worldrenderer, ibakedmodel.getQuads(null, enumfacing, 0), -1, is);
}
this.RenderHelper_a(worldrenderer, ibakedmodel.getQuads(null, null, 0), -1, is);
tessellator.draw();
}
GL11.glRotatef(-45, 1, 1, 0);
even = !even;
}
}
GL11.glPopMatrix();
}
private void RenderHelper_B(VertexBuffer p_175033_1_, BakedQuad p_175033_2_, int p_175033_3_) {
p_175033_1_.addVertexData(p_175033_2_.getVertexData());
p_175033_1_.putColor4(p_175033_3_);
this.RenderHelper_C(p_175033_1_, p_175033_2_);
}
private void RenderHelper_C(VertexBuffer p_175038_1_, BakedQuad p_175038_2_) {
Vec3i vec3i = p_175038_2_.getFace().getDirectionVec();
p_175038_1_.putNormal((float) vec3i.getX(), (float) vec3i.getY(), (float) vec3i.getZ());
}
private void RenderHelper_a(VertexBuffer p_175032_1_, List p_175032_2_, int p_175032_3_, ItemStack p_175032_4_) {
boolean flag = p_175032_3_ == -1 && p_175032_4_ != null;
BakedQuad bakedquad;
int j;
for (Iterator iterator = p_175032_2_.iterator(); iterator.hasNext(); this.RenderHelper_B(p_175032_1_, bakedquad, j)) {
bakedquad = (BakedQuad) iterator.next();
j = p_175032_3_;
if (flag && bakedquad.hasTintIndex()) {
// TODO Fix Color
// j = p_175032_4_.getItem().getColorFromItemStack(p_175032_4_, bakedquad.getTintIndex());
if (EntityRenderer.anaglyphEnable) {
j = TextureUtil.anaglyphColor(j);
}
j |= -16777216;
}
}
}
@Override
protected ResourceLocation getEntityTexture(Entity entity) {
return new ResourceLocation("machinemod", Reference.MODEL_LOADER_TEXTURE_LOCATION);
}
}