package com.projectreddog.machinemod.container; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; import com.projectreddog.machinemod.entity.EntityDumpTruck; import com.projectreddog.machinemod.entity.EntityMachineModRideable; public class ContainerDumpTruck extends Container { protected EntityDumpTruck dumptruck; public ContainerDumpTruck(InventoryPlayer inventoryPlayer, EntityDumpTruck dumptruck) { this.dumptruck = dumptruck; for (int i = 0; i < 6; i++) { for (int j = 0; j < 9; j++) { addSlotToContainer(new Slot(dumptruck, j + i * 9, 8 + j * 18, 18 + i * 18)); } } // commonly used vanilla code that adds the player's inventory bindPlayerInventory(inventoryPlayer); } @Override public boolean canInteractWith(EntityPlayer player) { return dumptruck.isUseableByPlayer(player); } protected void bindPlayerInventory(InventoryPlayer inventoryPlayer) { for (int i = 0; i < 3; i++) { for (int j = 0; j < 9; j++) { addSlotToContainer(new Slot(inventoryPlayer, j + i * 9 + 9, 8 + j * 18, 139 + i * 18)); } } for (int i = 0; i < 9; i++) { addSlotToContainer(new Slot(inventoryPlayer, i, 8 + i * 18, 197)); } } @Override public ItemStack transferStackInSlot(EntityPlayer player, int slot) { ItemStack stack = null; Slot slotObject = (Slot) inventorySlots.get(slot); // null checks and checks if the item can be stacked (maxStackSize > 1) if (slotObject != null && slotObject.getHasStack()) { ItemStack stackInSlot = slotObject.getStack(); stack = stackInSlot.copy(); // merges the item into player inventory since its in the Entity if (slot < 54) { if (!this.mergeItemStack(stackInSlot, 54, this.inventorySlots.size(), true)) { return null; } } // places it into the tileEntity is possible since its in the player // inventory else if (!this.mergeItemStack(stackInSlot, 0, 54, false)) { return null; } if (stackInSlot.stackSize == 0) { slotObject.putStack(null); } else { slotObject.onSlotChanged(); } if (stackInSlot.stackSize == stack.stackSize) { return null; } slotObject.onPickupFromSlot(player, stackInSlot); } return stack; } }