package com.projectreddog.machinemod.container; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; import com.projectreddog.machinemod.tileentities.TileEntityScreen; public class ContainerScreen extends Container { protected TileEntityScreen screen; private int lastFuelStorage; public ContainerScreen(InventoryPlayer inventoryPlayer, TileEntityScreen screen) { this.screen = screen; // slot 0 = north // slot 1 = east // slot 2 = south // slot 3 = west addSlotToContainer(new Slot(screen, 0, 81, 30));// north = 0 addSlotToContainer(new Slot(screen, 1, 114, 64)); // east addSlotToContainer(new Slot(screen, 2, 81, 98)); // south addSlotToContainer(new Slot(screen, 3, 44, 64)); // west addSlotToContainer(new Slot(screen, 4, 81, 64));// / center // commonly used vanilla code that adds the player's inventory bindPlayerInventory(inventoryPlayer); } @Override public boolean canInteractWith(EntityPlayer player) { return screen.isUseableByPlayer(player); } protected void bindPlayerInventory(InventoryPlayer inventoryPlayer) { for (int i = 0; i < 3; i++) { for (int j = 0; j < 9; j++) { addSlotToContainer(new Slot(inventoryPlayer, j + i * 9 + 9, 8 + j * 18, 139 + i * 18)); } } for (int i = 0; i < 9; i++) { addSlotToContainer(new Slot(inventoryPlayer, i, 8 + i * 18, 197)); } } @Override public ItemStack transferStackInSlot(EntityPlayer player, int slot) { ItemStack stack = null; Slot slotObject = (Slot) inventorySlots.get(slot); // null checks and checks if the item can be stacked (maxStackSize > 1) if (slotObject != null && slotObject.getHasStack()) { ItemStack stackInSlot = slotObject.getStack(); stack = stackInSlot.copy(); // merges the item into player inventory since its in the Entity if (slot < 5) { if (!this.mergeItemStack(stackInSlot, 5, this.inventorySlots.size(), true)) { return null; } } // places it into the tileEntity is possible since its in the player // inventory else if (!this.mergeItemStack(stackInSlot, 4, 5, false)) { return null; } if (stackInSlot.stackSize == 0) { slotObject.putStack(null); } else { slotObject.onSlotChanged(); } if (stackInSlot.stackSize == stack.stackSize) { return null; } slotObject.onPickupFromSlot(player, stackInSlot); } return stack; } }