package com.projectreddog.machinemod.render.machines;
import org.lwjgl.opengl.GL11;
import com.projectreddog.machinemod.entity.EntityBulldozer;
import com.projectreddog.machinemod.model.ModelBulldozer;
import com.projectreddog.machinemod.reference.Reference;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.client.registry.IRenderFactory;
public class RenderBulldozer extends Render {
public static final Factory FACTORY = new Factory();
protected ModelBase modelBulldozer;
public RenderBulldozer(RenderManager renderManager) {
super(renderManager);
shadowSize = 1F;
this.modelBulldozer = new ModelBulldozer();
}
@Override
public void doRender(Entity entity, double x, double y, double z, float yaw, float pitch) {
GL11.glPushMatrix();
GL11.glTranslated(x, y, z);
GL11.glRotatef(180.0F - yaw, 0.0F, 1.0F, 0.0F);
float f2 = pitch;
float f3 = pitch;
if (f3 < 0.0F) {
f3 = 0.0F;
}
if (f2 > 0.0F) {
// GL11.glRotatef(MathHelper.sin(f2) * f2 * f3 / 10.0F *
// (float)((EntityBulldozer) entity).getForwardDirection(), 1.0F,
// 0.0F, 0.0F);
}
float f4 = 0.75F;
GL11.glScalef(f4, f4, f4);
GL11.glScalef(1.0F / f4, 1.0F / f4, 1.0F / f4);
this.bindEntityTexture(entity);
GL11.glScalef(-1.0F, -1.0F, 1.0F);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.modelBulldozer.render(entity, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
GL11.glPopMatrix();
}
@Override
protected ResourceLocation getEntityTexture(Entity entity) {
return new ResourceLocation("machinemod", Reference.MODEL_BULLDOZER_TEXTURE_LOCATION);
}
public static class Factory implements IRenderFactory<EntityBulldozer> {
@Override
public Render<? super EntityBulldozer> createRenderFor(RenderManager manager) {
return new RenderBulldozer(manager);
}
}
}