package com.projectreddog.machinemod.render.machines; import org.lwjgl.opengl.GL11; import com.projectreddog.machinemod.entity.EntityBulldozer; import com.projectreddog.machinemod.model.ModelBulldozer; import com.projectreddog.machinemod.reference.Reference; import net.minecraft.client.model.ModelBase; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.entity.Entity; import net.minecraft.util.ResourceLocation; import net.minecraftforge.fml.client.registry.IRenderFactory; public class RenderBulldozer extends Render { public static final Factory FACTORY = new Factory(); protected ModelBase modelBulldozer; public RenderBulldozer(RenderManager renderManager) { super(renderManager); shadowSize = 1F; this.modelBulldozer = new ModelBulldozer(); } @Override public void doRender(Entity entity, double x, double y, double z, float yaw, float pitch) { GL11.glPushMatrix(); GL11.glTranslated(x, y, z); GL11.glRotatef(180.0F - yaw, 0.0F, 1.0F, 0.0F); float f2 = pitch; float f3 = pitch; if (f3 < 0.0F) { f3 = 0.0F; } if (f2 > 0.0F) { // GL11.glRotatef(MathHelper.sin(f2) * f2 * f3 / 10.0F * // (float)((EntityBulldozer) entity).getForwardDirection(), 1.0F, // 0.0F, 0.0F); } float f4 = 0.75F; GL11.glScalef(f4, f4, f4); GL11.glScalef(1.0F / f4, 1.0F / f4, 1.0F / f4); this.bindEntityTexture(entity); GL11.glScalef(-1.0F, -1.0F, 1.0F); GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); this.modelBulldozer.render(entity, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F); GL11.glPopMatrix(); } @Override protected ResourceLocation getEntityTexture(Entity entity) { return new ResourceLocation("machinemod", Reference.MODEL_BULLDOZER_TEXTURE_LOCATION); } public static class Factory implements IRenderFactory<EntityBulldozer> { @Override public Render<? super EntityBulldozer> createRenderFor(RenderManager manager) { return new RenderBulldozer(manager); } } }