package com.projectreddog.machinemod.energy; import net.minecraft.util.EnumFacing; /** * Implement this interface on Tile Entities which should receive energy, * generally storing it in one or more internal {@link IEnergyStorage} objects. * <p> * A reference implementation is provided {@link TileEnergyHandler}. * * @author King Lemming * */ public interface IEnergyReceiver extends IEnergyConnection { /** * Add energy to an IEnergyReceiver, internal distribution is left entirely * to the IEnergyReceiver. * * @param from * Orientation the energy is received from. * @param maxReceive * Maximum amount of energy to receive. * @param simulate * If TRUE, the charge will only be simulated. * @return Amount of energy that was (or would have been, if simulated) * received. */ int receiveEnergy(EnumFacing from, int maxReceive, boolean simulate); /** * Returns the amount of energy currently stored. */ int getEnergyStored(EnumFacing from); /** * Returns the maximum amount of energy that can be stored. */ int getMaxEnergyStored(EnumFacing from); }