package com.projectreddog.machinemod.client.gui; import net.minecraft.client.gui.inventory.GuiContainer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; import com.projectreddog.machinemod.container.ContainerLoader; import com.projectreddog.machinemod.entity.EntityLoader; import com.projectreddog.machinemod.reference.Reference; public class GuiLoader extends GuiContainer { public GuiLoader(InventoryPlayer inventoryPlayer, EntityLoader loader) { // the container is instanciated and passed to the superclass for // handling super(new ContainerLoader(inventoryPlayer, loader)); } @Override public void initGui() { this.xSize = 176; this.ySize = 222; super.initGui(); } @Override protected void drawGuiContainerForegroundLayer(int param1, int param2) { // draw text and stuff here // the parameters for drawString are: string, x, y, color // fontRenderer.drawString("Tiny", 8, 6, 4210752); // //draws "Inventory" or your regional equivalent // fontRenderer.drawString(StatCollector.translateToLocal("container.inventory"), // 8, ySize - 96 + 2, 4210752); } @Override protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3) { // draw your Gui here, only thing you need to change is the path GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.mc.renderEngine.bindTexture(new ResourceLocation(Reference.MOD_ID, "textures/gui/loader.png")); int x = (width - xSize) / 2; int y = (height - ySize) / 2; this.drawTexturedModalRect(x, y, 0, 0, xSize, ySize); } }