package com.projectreddog.machinemod.block;
import java.util.Random;
import com.projectreddog.machinemod.reference.Reference;
import net.minecraft.block.BlockDirt;
import net.minecraft.block.SoundType;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.ColorizerGrass;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeColorHelper;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
public class BlockMachineMowedGrass extends BlockMachineMod {
public static final PropertyDirection FACING = PropertyDirection.create("facing", EnumFacing.Plane.HORIZONTAL);
public int intRandom = 0;
public BlockMachineMowedGrass() {
super();
// 1.8
this.setUnlocalizedName(Reference.MODBLOCK_MACHINE_MOWED_GRASS);
// this.setBlockTextureName(Reference.MODBLOCK_MACHINE_ASSEMBLY_TABLE);
this.setHardness(.25f);// not sure on the hardness
this.setSoundType(SoundType.GROUND);
this.setTickRandomly(true);
}
/**
* Possibly modify the given BlockState before rendering it on an Entity (Minecarts, Endermen, ...)
*/
@SideOnly(Side.CLIENT)
public IBlockState getStateForEntityRender(IBlockState state) {
return this.getDefaultState().withProperty(FACING, EnumFacing.SOUTH);
}
/**
* Convert the given metadata into a BlockState for this Block
*/
public IBlockState getStateFromMeta(int meta) {
EnumFacing enumfacing = EnumFacing.getFront(meta);
if (enumfacing.getAxis() == EnumFacing.Axis.Y) {
enumfacing = EnumFacing.NORTH;
}
return this.getDefaultState().withProperty(FACING, enumfacing);
}
/**
* Convert the BlockState into the correct metadata value
*/
public int getMetaFromState(IBlockState state) {
return ((EnumFacing) state.getValue(FACING)).getIndex();
}
protected BlockStateContainer createBlockState() {
return new BlockStateContainer(this, new IProperty[] { FACING });
}
@SideOnly(Side.CLIENT)
static final class SwitchEnumFacing {
static final int[] field_180356_a = new int[EnumFacing.values().length];
private static final String __OBFID = "CL_00002111";
static {
try {
field_180356_a[EnumFacing.WEST.ordinal()] = 1;
} catch (NoSuchFieldError var4) {
;
}
try {
field_180356_a[EnumFacing.EAST.ordinal()] = 2;
} catch (NoSuchFieldError var3) {
;
}
try {
field_180356_a[EnumFacing.NORTH.ordinal()] = 3;
} catch (NoSuchFieldError var2) {
;
}
try {
field_180356_a[EnumFacing.SOUTH.ordinal()] = 4;
} catch (NoSuchFieldError var1) {
;
}
}
}
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand) {
if (worldIn.getLightFromNeighbors(pos.up()) < 4 && worldIn.getBlockState(pos.up()).getBlock().getLightOpacity(state, worldIn, pos.up()) > 2) {
worldIn.setBlockState(pos, Blocks.DIRT.getDefaultState());
} else {
intRandom = worldIn.rand.nextInt(100);
if (intRandom >= 97) {
worldIn.setBlockState(pos, Blocks.GRASS.getDefaultState());
}
}
}
/**
* Get the Item that this Block should drop when harvested.
*
* @param fortune
* the level of the Fortune enchantment on the player's tool
*/
public Item getItemDropped(IBlockState state, Random rand, int fortune) {
return Blocks.DIRT.getItemDropped(Blocks.DIRT.getDefaultState().withProperty(BlockDirt.VARIANT, BlockDirt.DirtType.DIRT), rand, fortune);
}
@SideOnly(Side.CLIENT)
public int getBlockColor() {
return ColorizerGrass.getGrassColor(0.5D, 1.0D);
}
@SideOnly(Side.CLIENT)
public int getRenderColor(IBlockState state) {
return this.getBlockColor();
}
@SideOnly(Side.CLIENT)
public int colorMultiplier(IBlockAccess worldIn, BlockPos pos, int renderPass) {
return BiomeColorHelper.getGrassColorAtPos(worldIn, pos);
}
@SideOnly(Side.CLIENT)
public BlockRenderLayer getBlockLayer() {
return BlockRenderLayer.CUTOUT_MIPPED;
}
public IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer) {
return this.getDefaultState().withProperty(FACING, placer.getHorizontalFacing().getOpposite());
}
public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack) {
worldIn.setBlockState(pos, state.withProperty(FACING, placer.getHorizontalFacing().getOpposite()), 2);
}
}