package com.projectreddog.machinemod.block;
import java.util.Random;
import javax.annotation.Nullable;
import com.projectreddog.machinemod.creativetab.CreativeTabMachineMod;
import com.projectreddog.machinemod.reference.Reference;
import com.projectreddog.machinemod.tileentities.TileEntityLiquidPipe;
import com.projectreddog.machinemod.utility.LogHelper;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumBlockRenderType;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
public class BlockMachineModLiquidPipe extends BlockContainer {
public BlockMachineModLiquidPipe(Material material) {
super(material);
// 1.8
this.setCreativeTab(CreativeTabMachineMod.MACHINEMOD_BLOCKS_TAB);
this.setUnlocalizedName(Reference.MODBLOCK_MACHINE_LIQUID_PIPE);
// this.setBlockName(Reference.MODBLOCK_MACHINE_DRILLED_STONE);
// this.setBlockTextureName(Reference.MODBLOCK_MACHINE_DRILLED_STONE);
// this.setHardness(15f);// not sure on the hardness
this.setSoundType(SoundType.STONE);
this.setHardness(1.5f);
}
public BlockMachineModLiquidPipe() {
// Generic constructor (set to rock by default)
this(Material.ROCK);
}
@Override
public TileEntity createNewTileEntity(World worldIn, int meta) {
// NEED TO return the TE here
return new TileEntityLiquidPipe();
}
@Override
public EnumBlockRenderType getRenderType(IBlockState state) {
// 3 for normal block 2 for TESR 1 liquid -1 nothing ( like air)
//return 2;
return EnumBlockRenderType.ENTITYBLOCK_ANIMATED;
}
@Override
public boolean isOpaqueCube(IBlockState state) {
return false;
}
public int getRandomizedUpdateTime(World world) {
// the following line may be needed ( config option perhaps) to slow the
// update of the falling blocks
// return this.tickRate(world)*5 + (1 + (int)(Math.random()*10));
return this.tickRate(world);
}
public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state) {
onBlockAdded(worldIn, pos.getX(), pos.getY(), pos.getZ());
}
// / my 1.7 version
public void onBlockAdded(World world, int x, int y, int z) {
world.scheduleUpdate(new BlockPos(x, y, z), this, getRandomizedUpdateTime(world));
}
/**
* Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are their own) Args: x, y, z, neighbor Block
*/
public void onNeighborBlockChange(World worldIn, BlockPos pos, IBlockState state, Block neighborBlock) {
onNeighborBlockChange(worldIn, pos.getX(), pos.getY(), pos.getZ(), neighborBlock);
}
// / my 1.7 version
public void onNeighborBlockChange(World world, int x, int y, int z, Block block) {
world.scheduleUpdate(new BlockPos(x, y, z), this, getRandomizedUpdateTime(world));
if (world.getBlockState(new BlockPos(x, y + 1, z)).getBlock() == this) {
world.scheduleUpdate(new BlockPos(x, y + 1, z), this, getRandomizedUpdateTime(world));
}
}
/**
* Ticks the block if it's been scheduled
*/
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand) {
if (!worldIn.isRemote) {
if (worldIn.getTileEntity(pos) instanceof TileEntityLiquidPipe) {
((TileEntityLiquidPipe) worldIn.getTileEntity(pos)).updateConnections();
}
}
}
/**
* How many world ticks before ticking
*/
public int tickRate(World world) {
return 2;
}
@Override
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, net.minecraft.entity.player.EntityPlayer playerIn,EnumHand hand,@Nullable ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ) {
TileEntity te = worldIn.getTileEntity(pos);
if (te instanceof TileEntityLiquidPipe) {
TileEntityLiquidPipe telp = (TileEntityLiquidPipe) te;
if (telp.getFluid() != null) {
LogHelper.info("Fluid:" + telp.getFluid().getLocalizedName() + " amount:" + telp.getFluidAmount());
} else {
LogHelper.info("Fluid Null!");
}
}
return true;
};
}