package com.projectreddog.machinemod.block;
import java.util.Random;
import com.projectreddog.machinemod.reference.Reference;
import net.minecraft.block.SoundType;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
public class BlockMachineCrudeOilStone extends BlockMachineMod {
public BlockMachineCrudeOilStone() {
super();
// 1.8
this.setUnlocalizedName(Reference.MODBLOCK_MACHINE_CRUDE_OIL_STONE);
// this.setBlockTextureName(Reference.MODBLOCK_MACHINE_ASSEMBLY_TABLE);
this.setHardness(5f);// not sure on the hardness
this.setSoundType(SoundType.STONE);
}
/**
* Get the Item that this Block should drop when harvested.
*
* @param fortune
* the level of the Fortune enchantment on the player's tool
*/
public Item getItemDropped(IBlockState state, Random rand, int fortune) {
return Item.getItemFromBlock(Blocks.COBBLESTONE);
}
}