/* This file is part of Project-Zed. Project-Zed is free software: you can redistribute it and/or modify it under the terms of the GNU General Public * License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Project-Zed is * distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A * PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along * with Project-Zed. If not, see <http://www.gnu.org/licenses/> */ package com.projectzed.mod.tileentity.machine; import com.hockeyhurd.hcorelib.api.math.Vector3; import com.projectzed.api.tileentity.AbstractTileEntityGeneric; import com.projectzed.api.tileentity.IWrenchable; import com.projectzed.mod.handler.PacketHandler; import com.projectzed.mod.handler.message.MessageTileEntityStoneCraftingTable; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.network.NetworkManager; import net.minecraft.network.play.server.SPacketUpdateTileEntity; import net.minecraft.util.EnumFacing; import net.minecraft.world.World; /** * Class containing tileentity code for * * @author hockeyhurd * @version Mar 31, 2015 */ public class TileEntityStoneCraftingTable extends AbstractTileEntityGeneric implements IWrenchable { private EnumFacing frontFacing; public TileEntityStoneCraftingTable() { this.customName = "craftingStoneTable"; } @Override public int getSizeInventory() { return this.slots.length; } @Override public int getInventoryStackLimit() { return 0x40; } @Override protected void initContentsArray() { } @Override protected void initSlotsArray() { this.slots = new ItemStack[3 * 3 + 1]; } @Override public void setCustomName(String name) { this.customName = name; } @Override public boolean isItemValidForSlot(int slot, ItemStack stack) { return slot != 0; } @Override public int[] getSlotsForFace(EnumFacing side) { return new int[0]; } @Override public boolean canInsertItem(int slot, ItemStack stack, EnumFacing side) { return false; } @Override public boolean canExtractItem(int slot, ItemStack stack, EnumFacing side) { return false; } @Override public int getField(int id) { return 0; } @Override public void setField(int id, int value) { } @Override public int getFieldCount() { return 0; } @Override public void update() { super.update(); // if (!worldObj.isRemote && worldObj.getTotalWorldTime() % 20L == 0) { /*PacketHandler.INSTANCE.sendToAllAround(new MessageTileEntityStoneCraftingTable(this), new TargetPoint(worldObj.provider.dimensionId, xCoord, yCoord, zCoord, 0x10));*/ // } } /*@Override public Packet getDescriptionPacket() { return PacketHandler.INSTANCE.getPacketFrom(new MessageTileEntityStoneCraftingTable(this)); }*/ @Override public NBTTagCompound getUpdateTag() { PacketHandler.INSTANCE.getPacketFrom(new MessageTileEntityStoneCraftingTable(this)); final NBTTagCompound comp = getTileData(); saveNBT(comp); return comp; } @Override public void onDataPacket(NetworkManager manager, SPacketUpdateTileEntity packet) { PacketHandler.INSTANCE.getPacketFrom(new MessageTileEntityStoneCraftingTable(this)); } @Override public EnumFacing getRotatedState(EnumFacing facingDir, IBlockState currentState) { if (facingDir == EnumFacing.DOWN || facingDir == EnumFacing.UP) return frontFacing; // return (frontFacing = frontFacing.rotateY()); return (frontFacing = facingDir.getOpposite()); } @Override public EnumFacing getCurrentFacing() { // return frontFacing; return EnumFacing.getFront(getBlockMetadata()); // TODO: temp fix until sync issues are resolved. } @Override public void setFrontFacing(EnumFacing face) { this.frontFacing = face; } @Override public boolean canRotateTE() { return true; } @Override public void onInteract(ItemStack stack, EntityPlayer player, World world, Vector3<Integer> vec) { } @Override public boolean canSaveDataOnPickup() { return true; } }