/* This file is part of Project-Zed. Project-Zed is free software: you can redistribute it and/or modify it under the terms of the GNU General Public * License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Project-Zed is * distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A * PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along * with Project-Zed. If not, see <http://www.gnu.org/licenses/> */ package com.projectzed.api.tileentity; import com.hockeyhurd.hcorelib.api.math.Vector3; import net.minecraft.block.Block; import java.util.List; /** * Interface for multiblock structures to be implemented in the TE's class. * * @author hockeyhurd * @version Jan 2, 2015 */ public interface IMultiBlockable<T extends AbstractTileEntityGeneric> { /** Get the tile's object. */ T getInstance(); /** Get the block associated with this object. */ Block getBlock(); /** Get the location in world of TE. */ Vector3<Integer> worldVec(); /** Whether we can have more than one of these in structure. */ boolean isUnique(); /** Whether this block can sub-able. */ boolean isSubstitutable(); /** If has a substitutable block, put in this list, else leave null. */ List<IMultiBlockable> getSubList(); /** * Get the amount of blocks should have per dimension. * * @param width width of multiblock structure. * @param height height width of multiblock structure. * @param depth depth width of multiblock structure. * @return amount of said block allowed in multiblock structure. */ int getAmountFromSize(int width, int height, int depth); /** Gets whether this is the MASTER TE object. */ boolean isMaster(); /** Set whether this object is to be the MASTER TE object. */ void setIsMaster(boolean master); /** Gets whether this object has a MASTER TE object. */ boolean hasMaster(); /** Sets whether this object has a MASTER TE object in its multiblock structure. */ void setHasMaster(boolean master); /** Sets the location of the MASTER TE object for reference. */ void setMasterVec(Vector3<Integer> vec); /** Gets the coordinates of the MASTER TE object in structure. */ Vector3<Integer> getMasterVec(); /** * Method to handle to reset internal data of multiblock structure. */ void reset(); }