/* * This file is part of Project-Zed. Project-Zed is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 * of the License, or (at your option) any later version. Project-Zed is distributed in the hope that it will be * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should * have received a copy of the GNU General Public License along with Project-Zed. If not, see <http://www.gnu * .org/licenses/> */ package com.projectzed.mod.container; import com.projectzed.api.tileentity.machine.AbstractTileEntityMachine; import com.projectzed.mod.tileentity.machine.TileEntityIndustrialHarvester; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Slot; import net.minecraft.inventory.SlotFurnaceOutput; import net.minecraft.item.ItemStack; /** * Container class for TileEntityIndustrialHarvester. * * @author hockeyhurd * @version 10/21/2015. */ public class ContainerHarvester extends ContainerMachine { private final TileEntityIndustrialHarvester te2; public ContainerHarvester(InventoryPlayer inv, AbstractTileEntityMachine te) { super(inv, te); this.te2 = (TileEntityIndustrialHarvester) te; } @Override protected void addSlots(InventoryPlayer inv, AbstractTileEntityMachine te) { // TODO: Add and implement filtering slots! // Adds the 2 row, 9 col inventory box. for (int y = 0; y < 2; y++) { for (int x = 0; x < 9; x++) { this.addSlotToContainer(new SlotFurnaceOutput(inv.player, te, x + y * 9, 8 + x * 18, 17 + 53 + y * 18)); } } addUpgradeInventorySlots(te); addPlayerInventorySlots(inv); } @Override protected void addPlayerInventorySlots(InventoryPlayer inv) { // Adds the player inventory to furnace's gui. for (int y = 0; y < 3; y++) { for (int x = 0; x < 9; x++) { // ProjectZed.logHelper.info(x + y * 9, 47 + 84 + y * 18); this.addSlotToContainer(new Slot(inv, x + y * 9 + 9, 8 + x * 18, 0x30 + 84 + y * 18)); } } // Adds the player hotbar slots to the gui. for (int i = 0; i < 9; i++) { this.addSlotToContainer(new Slot(inv, i, 8 + i * 18, 0x30 + 142)); // 198 } } @Override public ItemStack transferStackInSlot(EntityPlayer player, int index) { ItemStack stack = null; Slot slot = (Slot) this.inventorySlots.get(index); if (slot != null && slot.getHasStack()) { ItemStack slotStack = slot.getStack(); stack = slotStack.copy(); if (index < te.getSizeInventory()) { if (!this.mergeItemStack(slotStack, te.getSizeInventory(), this.inventorySlots.size(), false)) return null; } else { if (!this.mergeItemStack(slotStack, 9, te.getSizeInventory(), false)) return null; } if (slotStack.stackSize == 0) slot.putStack(null); else slot.onSlotChanged(); if (slotStack.stackSize == stack.stackSize) return null; slot.onPickupFromSlot(player, slotStack); } return stack; } }