/*
* This file is part of Project-Zed. Project-Zed is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version. Project-Zed is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should
* have received a copy of the GNU General Public License along with Project-Zed. If not, see <http://www.gnu
* .org/licenses/>
*/
package com.projectzed.mod.container;
import com.projectzed.api.tileentity.machine.AbstractTileEntityMachine;
import com.projectzed.mod.tileentity.machine.TileEntityIndustrialHarvester;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Slot;
import net.minecraft.inventory.SlotFurnaceOutput;
import net.minecraft.item.ItemStack;
/**
* Container class for TileEntityIndustrialHarvester.
*
* @author hockeyhurd
* @version 10/21/2015.
*/
public class ContainerHarvester extends ContainerMachine {
private final TileEntityIndustrialHarvester te2;
public ContainerHarvester(InventoryPlayer inv, AbstractTileEntityMachine te) {
super(inv, te);
this.te2 = (TileEntityIndustrialHarvester) te;
}
@Override
protected void addSlots(InventoryPlayer inv, AbstractTileEntityMachine te) {
// TODO: Add and implement filtering slots!
// Adds the 2 row, 9 col inventory box.
for (int y = 0; y < 2; y++) {
for (int x = 0; x < 9; x++) {
this.addSlotToContainer(new SlotFurnaceOutput(inv.player, te, x + y * 9, 8 + x * 18, 17 + 53 + y * 18));
}
}
addUpgradeInventorySlots(te);
addPlayerInventorySlots(inv);
}
@Override
protected void addPlayerInventorySlots(InventoryPlayer inv) {
// Adds the player inventory to furnace's gui.
for (int y = 0; y < 3; y++) {
for (int x = 0; x < 9; x++) {
// ProjectZed.logHelper.info(x + y * 9, 47 + 84 + y * 18);
this.addSlotToContainer(new Slot(inv, x + y * 9 + 9, 8 + x * 18, 0x30 + 84 + y * 18));
}
}
// Adds the player hotbar slots to the gui.
for (int i = 0; i < 9; i++) {
this.addSlotToContainer(new Slot(inv, i, 8 + i * 18, 0x30 + 142)); // 198
}
}
@Override
public ItemStack transferStackInSlot(EntityPlayer player, int index) {
ItemStack stack = null;
Slot slot = (Slot) this.inventorySlots.get(index);
if (slot != null && slot.getHasStack()) {
ItemStack slotStack = slot.getStack();
stack = slotStack.copy();
if (index < te.getSizeInventory()) {
if (!this.mergeItemStack(slotStack, te.getSizeInventory(), this.inventorySlots.size(), false)) return null;
}
else {
if (!this.mergeItemStack(slotStack, 9, te.getSizeInventory(), false)) return null;
}
if (slotStack.stackSize == 0) slot.putStack(null);
else slot.onSlotChanged();
if (slotStack.stackSize == stack.stackSize) return null;
slot.onPickupFromSlot(player, slotStack);
}
return stack;
}
}