/* This file is part of Project-Zed. Project-Zed is free software: you can redistribute it and/or modify it under the terms of the GNU General Public * License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Project-Zed is * distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A * PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along * with Project-Zed. If not, see <http://www.gnu.org/licenses/> */ package com.projectzed.mod.container; import com.projectzed.api.tileentity.generator.AbstractTileEntityGenerator; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; /** * Class used as generic container for most/all generators. * * @author hockeyhurd * @version Oct 21, 2014 */ public class ContainerGenerator extends Container { private AbstractTileEntityGenerator te; private int stored; private boolean powerMode; private final int NUM_SLOTS; private int xOffset, yOffset; public ContainerGenerator(InventoryPlayer inv, AbstractTileEntityGenerator te) { this(inv, te, 0, 0); } public ContainerGenerator(InventoryPlayer inv, AbstractTileEntityGenerator te, int xOffset, int yOffset) { this.te = te; this.NUM_SLOTS = te.getSizeInventory(); this.xOffset = xOffset; this.yOffset = yOffset; addSlots(inv, te); } /** * Adds all slots, player and container. * @param inv = inventory. * @param te = tile entity object. */ private void addSlots(InventoryPlayer inv, AbstractTileEntityGenerator te) { if (this.NUM_SLOTS == 0) { } else if (this.NUM_SLOTS == 1) this.addSlotToContainer(new Slot(te, 0, 79, 21)); // Adds the player inventory to furnace's gui. for (int y = 0; y < 3; y++) { for (int x = 0; x < 9; x++) { this.addSlotToContainer(new Slot(inv, (x + y * 9) + 9, xOffset + 8 + x * 18, yOffset + 84 + y * 18)); } } // Adds the player hotbar slots to the gui. for (int i = 0; i < 9; i++) { this.addSlotToContainer(new Slot(inv, i, xOffset + 8 + i * 18, yOffset + 142)); // 198 } } @Override public boolean canInteractWith(EntityPlayer player) { return true; } @Override public void detectAndSendChanges() { this.stored = this.te.getEnergyStored(); this.powerMode = this.te.canProducePower(); super.detectAndSendChanges(); } @SideOnly(Side.CLIENT) public void updateProgressBar(int newVal, boolean mode) { this.te.setEnergyStored(newVal); this.te.setPowerMode(mode); } @Override public boolean mergeItemStack(ItemStack stack, int start, int end, boolean reverse) { return super.mergeItemStack(stack, start, end, reverse); } /** * Player shift-clicking a slot. * @see net.minecraft.inventory.Container#transferStackInSlot(net.minecraft.entity.player.EntityPlayer, int) */ @Override public ItemStack transferStackInSlot(EntityPlayer player, int index) { ItemStack itemstack = null; Slot slot = (Slot) this.inventorySlots.get(index); if (slot != null && slot.getHasStack()) { ItemStack itemstack1 = slot.getStack(); itemstack = itemstack1.copy(); if (index <= te.getSizeInventory() - 1) { if (!this.mergeItemStack(itemstack1, te.getSizeInventory(), this.getInventory().size(), true)) return null; slot.onSlotChange(itemstack1, itemstack); } else { if (!this.mergeItemStack(itemstack1, 0, te.getSizeInventory(), false)) return null; } if (itemstack1.stackSize == 0) slot.putStack((ItemStack) null); else slot.onSlotChanged(); if (itemstack1.stackSize == itemstack.stackSize) return null; slot.onPickupFromSlot(player, itemstack1); } return itemstack; } /** * Gets the TE instance. * @return te object. */ public AbstractTileEntityGenerator getTE() { return this.te; } }