/* This file is part of Project-Zed. Project-Zed is free software: you can redistribute it and/or modify it under the terms of the GNU General Public * License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Project-Zed is * distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A * PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along * with Project-Zed. If not, see <http://www.gnu.org/licenses/> */ package com.projectzed.mod.gui.component; import com.hockeyhurd.hcorelib.api.client.gui.GuiHelper; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.FontRenderer; import net.minecraft.client.gui.GuiButton; import net.minecraft.util.ResourceLocation; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; /** * Class containing code for custom clear button to be used primarily with Fabrication table. * * @author hockeyhurd * @version Dec 31, 2014 */ @SideOnly(Side.CLIENT) public class GuiClearButton extends GuiButton { protected final ResourceLocation TEXTURE = new ResourceLocation("projectzed", "textures/gui/clearButton.png");; protected final float PIXEL; /** * @param id * @param x * @param y * @param text */ public GuiClearButton(int id, int x, int y, String text) { super(id, x, y, text); this.width = 12; this.height = 12; this.PIXEL = 1f / 12f; } /** * @param id * @param x * @param y * @param width * @param height * @param text */ public GuiClearButton(int id, int x, int y, int width, int height, String text) { super(id, x, y, width, height, text); this.width = 12; this.height = 12; this.PIXEL = 1f / 12f; } @Override public void drawButton(Minecraft minecraft, int x, int y) { if (this.visible) { FontRenderer fontRenderer = minecraft.fontRendererObj; GuiHelper.simpleRenderGui(TEXTURE, GuiHelper.DEFAULT_COL, xPosition, yPosition, 0, 0, width, height); /* this.TESS.addVertexWithUV(xPosition, yPosition, 0, 0, 0);// bottom left texture this.TESS.addVertexWithUV(xPosition, yPosition + height, 0, 0, calc);// top left this.TESS.addVertexWithUV(xPosition + width, yPosition + height, 0, calc, calc);// top right this.TESS.addVertexWithUV(xPosition + width, yPosition, 0, calc, 0);// bottom right*/ mouseDragged(minecraft, x, y); int j = 0xe0e0e0; if (packedFGColour != 0) j = packedFGColour; else if (!this.enabled) j = 0xa0a0a0; else if (this.hovered) j = 0xffffa0; // this.drawCenteredString(fontrenderer, this.displayString, this.xPosition + this.width / 2, this.yPosition + (this.height - 8) / 2, 0xffffffff); this.drawCenteredString(fontRenderer, this.displayString, this.xPosition + this.width / 2, this.yPosition + (this.height - 8) / 2, j); } } }