/* This file is part of Project-Zed. Project-Zed is free software: you can redistribute it and/or modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Project-Zed is
* distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along
* with Project-Zed. If not, see <http://www.gnu.org/licenses/>
*/
package com.projectzed.mod.container;
import com.projectzed.mod.tileentity.machine.TileEntityIndustrialLoader;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
/**
* Container class for industrialLoader.
*
* @author hockeyhurd
* @version Apr 23, 2015
*/
public class ContainerLoader extends Container {
private final TileEntityIndustrialLoader te;
public ContainerLoader(InventoryPlayer inv, TileEntityIndustrialLoader te) {
this.te = te;
addSlots(inv, te);
}
/**
* Adds all slots, player and container.
*
* @param inv inventory.
* @param te tile entity object.
*/
protected void addSlots(InventoryPlayer inv, TileEntityIndustrialLoader te) {
// Adds the player inventory to furnace's gui.
for (int y = 0; y < 3; y++) {
for (int x = 0; x < 9; x++) {
this.addSlotToContainer(new Slot(inv, x + y * 9 + 9, 8 + x * 18, 84 + y * 18));
}
}
// Adds the player hotbar slots to the gui.
for (int i = 0; i < 9; i++) {
this.addSlotToContainer(new Slot(inv, i, 8 + i * 18, 142)); // 198
}
}
/*
* (non-Javadoc)
* @see net.minecraft.inventory.Container#canInteractWith(net.minecraft.entity.player.EntityPlayer)
*/
@Override
public boolean canInteractWith(EntityPlayer player) {
return true;
}
/**
* Player shift-clicking a slot.
* @see net.minecraft.inventory.Container#transferStackInSlot(net.minecraft.entity.player.EntityPlayer, int)
*/
@Override
public ItemStack transferStackInSlot(EntityPlayer player, int index) {
ItemStack stack = null;
Slot slot = (Slot) this.inventorySlots.get(index);
if (slot != null && slot.getHasStack()) {
ItemStack slotStack = slot.getStack();
stack = slotStack.copy();
if (index < te.getSizeInventory()) {
if (!this.mergeItemStack(slotStack, te.getSizeInventory(), this.inventorySlots.size(), false)) return null;
}
else {
if (!this.getSlot(0).isItemValid(slotStack) || !this.mergeItemStack(slotStack, 0, te.getSizeInventory(), false)) return null;
}
if (slotStack.stackSize == 0) slot.putStack((ItemStack) null);
else slot.onSlotChanged();
if (slotStack.stackSize == stack.stackSize) return null;
slot.onPickupFromSlot(player, slotStack);
}
return stack;
}
}