/* This file is part of Project-Zed. Project-Zed is free software: you can redistribute it and/or modify it under the terms of the GNU General Public * License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Project-Zed is * distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A * PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along * with Project-Zed. If not, see <http://www.gnu.org/licenses/> */ package com.projectzed.mod.container; import com.projectzed.mod.tileentity.machine.TileEntityIndustrialLoader; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; /** * Container class for industrialLoader. * * @author hockeyhurd * @version Apr 23, 2015 */ public class ContainerLoader extends Container { private final TileEntityIndustrialLoader te; public ContainerLoader(InventoryPlayer inv, TileEntityIndustrialLoader te) { this.te = te; addSlots(inv, te); } /** * Adds all slots, player and container. * * @param inv inventory. * @param te tile entity object. */ protected void addSlots(InventoryPlayer inv, TileEntityIndustrialLoader te) { // Adds the player inventory to furnace's gui. for (int y = 0; y < 3; y++) { for (int x = 0; x < 9; x++) { this.addSlotToContainer(new Slot(inv, x + y * 9 + 9, 8 + x * 18, 84 + y * 18)); } } // Adds the player hotbar slots to the gui. for (int i = 0; i < 9; i++) { this.addSlotToContainer(new Slot(inv, i, 8 + i * 18, 142)); // 198 } } /* * (non-Javadoc) * @see net.minecraft.inventory.Container#canInteractWith(net.minecraft.entity.player.EntityPlayer) */ @Override public boolean canInteractWith(EntityPlayer player) { return true; } /** * Player shift-clicking a slot. * @see net.minecraft.inventory.Container#transferStackInSlot(net.minecraft.entity.player.EntityPlayer, int) */ @Override public ItemStack transferStackInSlot(EntityPlayer player, int index) { ItemStack stack = null; Slot slot = (Slot) this.inventorySlots.get(index); if (slot != null && slot.getHasStack()) { ItemStack slotStack = slot.getStack(); stack = slotStack.copy(); if (index < te.getSizeInventory()) { if (!this.mergeItemStack(slotStack, te.getSizeInventory(), this.inventorySlots.size(), false)) return null; } else { if (!this.getSlot(0).isItemValid(slotStack) || !this.mergeItemStack(slotStack, 0, te.getSizeInventory(), false)) return null; } if (slotStack.stackSize == 0) slot.putStack((ItemStack) null); else slot.onSlotChanged(); if (slotStack.stackSize == stack.stackSize) return null; slot.onPickupFromSlot(player, slotStack); } return stack; } }