/* This file is part of Project-Zed. Project-Zed is free software: you can redistribute it and/or modify it under the terms of the GNU General Public * License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Project-Zed is * distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A * PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along * with Project-Zed. If not, see <http://www.gnu.org/licenses/> */ package com.projectzed.mod.gui.component; import com.hockeyhurd.hcorelib.api.math.Vector2; import net.minecraft.client.Minecraft; /** * Interfacing for GuiButtons. * * @author hockeyhurd * @version May 23, 2015 */ public interface IGuiButton { /** * @param minecraft minecraft client instance. * @param x x-pos. * @param y y-pos. */ void drawButton(Minecraft minecraft, int x, int y); /** * @param minecraft minecraft client instance. * @param x x-pos. * @param y y-pos. * @return true if mouse was pressed, else returns false. */ boolean mousePressed(Minecraft minecraft, int x, int y); /** * @return true if button is active, else returns false. */ boolean isActive(); /** * Sets whether button is active or not. * * @param active value to set. */ void setActive(boolean active); /** * @return vector position of button. */ Vector2<Integer> getPos(); }