/* * This file is part of Project-Zed. Project-Zed is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 * of the License, or (at your option) any later version. Project-Zed is distributed in the hope that it will be * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should * have received a copy of the GNU General Public License along with Project-Zed. If not, see <http://www.gnu * .org/licenses/> */ package com.projectzed.mod.block.generator; import com.projectzed.api.block.AbstractBlockKineticGenerator; import com.projectzed.mod.tileentity.generator.AbstractTileEntityKineticGenerator; import com.projectzed.mod.tileentity.generator.TileEntityHandGenerator; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; /** * Block class for handGen. * * @author hockeyhurd * @version 4/17/2016. */ public class BlockHandGenerator extends AbstractBlockKineticGenerator { /** * @param material material of block */ public BlockHandGenerator(Material material) { super(material, "handGen"); } @Override public AbstractTileEntityKineticGenerator getTileEntity() { return new TileEntityHandGenerator(); } @Override public boolean onBlockActivated(World world, BlockPos blockPos, IBlockState blockState, EntityPlayer player, EnumHand hand, ItemStack stack, EnumFacing side, float hitX, float hitY, float hitZ) { if (!world.isRemote) { TileEntityHandGenerator te = (TileEntityHandGenerator) world.getTileEntity(blockPos); if (te != null) te.incrementHandCounter(); return true; } player.swingArm(hand); return false; } }