package com.projectzed.mod.renderer; import com.hockeyhurd.hcorelib.api.client.util.RenderHelper; import com.hockeyhurd.hcorelib.api.math.Vector3; import com.hockeyhurd.hcorelib.api.math.VectorHelper; import com.projectzed.api.energy.source.EnumColor; import com.projectzed.api.tileentity.IModularFrame; import com.projectzed.mod.ProjectZed; import com.projectzed.mod.tileentity.container.pipe.TileEntityLiquiductBase; import com.projectzed.mod.util.Connection; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.EnumFacing; import net.minecraft.util.ResourceLocation; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import net.minecraftforge.fluids.IFluidHandler; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import org.lwjgl.opengl.GL11; /** * @author hockeyhurd * @version 6/20/2016. */ @SideOnly(Side.CLIENT) public class FluidPipeRenderer extends TileEntitySpecialRenderer<TileEntityLiquiductBase> { private final ResourceLocation texture; private final EnumColor color; private static final float PIXEL = 1.0f / 16.0f; private static final float TEXTURE_PIXEL = 1.0f / 32.0f; private final boolean renderInside; private static float calc = 11 * PIXEL / 2; private static float calc2 = 9 * PIXEL / 2; private static float oneMinusCalc = 1.0f - calc; private static float oneMinusCalc2 = 1.0f - calc2; private static int connectorMinU = 11; private static int connectorMaxU = connectorMinU + 3; private static int connectorMinV = 0; private static int connectorMaxV = connectorMinV + 7; private static int connectionMinU = 5; private static int connectionMaxU = 10; private static int connectionMinV = 0; private static int connectionMaxV = 7; private static int drawMinU = 0; private static int drawMaxU = 5; private static int drawMinV = 0; private static int drawMaxV = 7; public FluidPipeRenderer(EnumColor color) { this.color = color; renderInside = color == EnumColor.CLEAR; texture = new ResourceLocation(ProjectZed.assetDir, "textures/blocks/pipe_fluid_" + color.getColorAsString() + ".png"); } @Override public void renderTileEntityAt(TileEntityLiquiductBase te, double x, double y, double z, float partialTicks, int destroyStage) { final Vector3<Double> renderVec = new Vector3<Double>(x, y, z); final Vector3<Integer> atVec = VectorHelper.toVector3i(te.getPos()); RenderHelper.setupPreRender(texture, renderVec); Connection xLeft = canConnect(te.getWorld(), te, 4, atVec.x - 1, atVec.y, atVec.z); // west Connection xRight = canConnect(te.getWorld(), te, 5, atVec.x + 1, atVec.y, atVec.z); // east Connection yBottom = canConnect(te.getWorld(), te, 0, atVec.x, atVec.y - 1, atVec.z); Connection yTop = canConnect(te.getWorld(), te, 1, atVec.x, atVec.y + 1, atVec.z); Connection zLeft = canConnect(te.getWorld(), te, 2, atVec.x, atVec.y, atVec.z - 1); // north Connection zRight = canConnect(te.getWorld(), te, 3, atVec.x, atVec.y, atVec.z + 1); // sound drawPipe(te, renderInside, xLeft.isConnected(), xRight.isConnected(), yBottom.isConnected(), yTop.isConnected(), zLeft.isConnected(), zRight.isConnected()); if (xLeft.isConnected()) drawConnection(EnumFacing.WEST, xLeft.getType(), renderInside); if (xRight.isConnected()) drawConnection(EnumFacing.EAST, xRight.getType(), renderInside); if (yTop.isConnected()) drawConnection(EnumFacing.UP, yTop.getType(), renderInside); if (yBottom.isConnected()) drawConnection(EnumFacing.DOWN, yBottom.getType(), renderInside); if (zLeft.isConnected()) drawConnection(EnumFacing.NORTH, zLeft.getType(), renderInside); if (zRight.isConnected()) drawConnection(EnumFacing.SOUTH, zRight.getType(), renderInside); RenderHelper.finishPostRender(renderVec); } /** * Determines whether the given pipe can connect to neighboring te. * * @param world world object as reference. * @param te te object as reference. * @param x position x. * @param y position y. * @param z position z. * @return true if can connect, else returns false. */ private Connection canConnect(World world, TileEntity te, int index, int x, int y, int z) { boolean flag = false; int type = 0; final BlockPos blockPos = VectorHelper.toBlockPos(x, y, z); final TileEntity tileAt = world.getTileEntity(blockPos); if (tileAt instanceof IFluidHandler) { IFluidHandler cont = (IFluidHandler) tileAt; if (cont instanceof IModularFrame) { if (((IModularFrame) cont).getSideValve(EnumFacing.getFront(index).getOpposite()) != 0) { flag = true; type = 2; } return new Connection(flag, type); } else if (cont instanceof TileEntityLiquiductBase) { if (((TileEntityLiquiductBase) cont).getColor() == this.color) { flag = true; type = 1; } return new Connection(flag, type); } flag = true; type = 2; } return new Connection(flag, type); } private static void drawConnector() { // -z RenderHelper.addVertUV(oneMinusCalc2, oneMinusCalc2, oneMinusCalc2, connectorMinU * TEXTURE_PIXEL, connectorMaxV * TEXTURE_PIXEL); RenderHelper.addVertUV(oneMinusCalc2, 1.0f, oneMinusCalc2, connectorMaxU * TEXTURE_PIXEL, connectorMaxV * TEXTURE_PIXEL); RenderHelper.addVertUV(calc2, 1.0f, oneMinusCalc2, connectorMaxU * TEXTURE_PIXEL, connectorMinV * TEXTURE_PIXEL); RenderHelper.addVertUV(calc2, oneMinusCalc2, oneMinusCalc2, connectorMinU * TEXTURE_PIXEL, connectorMinV * TEXTURE_PIXEL); // +z RenderHelper.addVertUV(calc2, oneMinusCalc2, calc2, connectorMinU * TEXTURE_PIXEL, connectorMaxV * TEXTURE_PIXEL); RenderHelper.addVertUV(calc2, 1.0f, calc2, connectorMaxU * TEXTURE_PIXEL, connectorMaxV * TEXTURE_PIXEL); RenderHelper.addVertUV(oneMinusCalc2, 1.0f, calc2, connectorMaxU * TEXTURE_PIXEL, connectorMinV * TEXTURE_PIXEL); RenderHelper.addVertUV(oneMinusCalc2, oneMinusCalc2, calc2, connectorMinU * TEXTURE_PIXEL, connectorMinV * TEXTURE_PIXEL); // -x RenderHelper.addVertUV(calc2, oneMinusCalc2, oneMinusCalc2, connectorMinU * TEXTURE_PIXEL, connectorMaxV * TEXTURE_PIXEL); RenderHelper.addVertUV(calc2, 1.0f, oneMinusCalc2, connectorMaxU * TEXTURE_PIXEL, connectorMaxV * TEXTURE_PIXEL); RenderHelper.addVertUV(calc2, 1.0f, calc2, connectorMaxU * TEXTURE_PIXEL, connectorMinV * TEXTURE_PIXEL); RenderHelper.addVertUV(calc2, oneMinusCalc2, calc2, connectorMinU * TEXTURE_PIXEL, connectorMinV * TEXTURE_PIXEL); // +x RenderHelper.addVertUV(oneMinusCalc2, oneMinusCalc2, calc2, connectorMinU * TEXTURE_PIXEL, connectorMaxV * TEXTURE_PIXEL); RenderHelper.addVertUV(oneMinusCalc2, 1.0f, calc2, connectorMaxU * TEXTURE_PIXEL, connectorMaxV * TEXTURE_PIXEL); RenderHelper.addVertUV(oneMinusCalc2, 1.0f, oneMinusCalc2, connectorMaxU * TEXTURE_PIXEL, connectorMinV * TEXTURE_PIXEL); RenderHelper.addVertUV(oneMinusCalc2, oneMinusCalc2, oneMinusCalc2, connectorMinU * TEXTURE_PIXEL, connectorMinV * TEXTURE_PIXEL); // -y RenderHelper.addVertUV(oneMinusCalc2, oneMinusCalc2, oneMinusCalc2, connectorMaxU * TEXTURE_PIXEL, connectorMaxV * TEXTURE_PIXEL); RenderHelper.addVertUV(calc2, oneMinusCalc2, oneMinusCalc2, connectorMaxU * TEXTURE_PIXEL, connectorMinV * TEXTURE_PIXEL); RenderHelper.addVertUV(calc2, oneMinusCalc2, calc2, connectorMinU * TEXTURE_PIXEL, connectorMinV * TEXTURE_PIXEL); RenderHelper.addVertUV(oneMinusCalc2, oneMinusCalc2, calc2, connectorMinU * TEXTURE_PIXEL, connectorMaxV * TEXTURE_PIXEL); } private static void drawConnection(EnumFacing dir, int type, boolean renderInside) { RenderHelper.startDrawingQuads(); GL11.glTranslatef(0.5f, 0.5f, 0.5f); if (dir == EnumFacing.UP) {} else if (dir == EnumFacing.DOWN) GL11.glRotatef(180.0f, 1.0f, 0.0f, 0.0f); else if (dir == EnumFacing.SOUTH) GL11.glRotatef(90.0f, 1.0f, 0.0f, 0.0f); else if (dir == EnumFacing.NORTH) GL11.glRotatef(270.0f, 1.0f, 0.0f, 0.0f); else if (dir == EnumFacing.WEST) GL11.glRotatef(90.0f, 0.0f, 0.0f, 1.0f); else if (dir == EnumFacing.EAST) GL11.glRotatef(270.0f, 0.0f, 0.0f, 1.0f); GL11.glTranslatef(-0.5f, -0.5f, -0.5f); if (type == 2) drawConnector(); // -z RenderHelper.addVertUV(oneMinusCalc, oneMinusCalc, oneMinusCalc, connectionMinU * TEXTURE_PIXEL, connectionMaxV * TEXTURE_PIXEL); RenderHelper.addVertUV(oneMinusCalc, 1.0f, oneMinusCalc, connectionMaxU * TEXTURE_PIXEL, connectionMaxV * TEXTURE_PIXEL); RenderHelper.addVertUV(calc, 1.0f, oneMinusCalc, connectionMaxU * TEXTURE_PIXEL, connectionMinV * TEXTURE_PIXEL); RenderHelper.addVertUV(calc, oneMinusCalc, oneMinusCalc, connectionMinU * TEXTURE_PIXEL, connectionMinV * TEXTURE_PIXEL); if (renderInside) { RenderHelper.addVertUV(calc, oneMinusCalc, oneMinusCalc, connectionMinU * TEXTURE_PIXEL, connectionMinV * TEXTURE_PIXEL); RenderHelper.addVertUV(calc, 1.0f, oneMinusCalc, connectionMaxU * TEXTURE_PIXEL, connectionMinV * TEXTURE_PIXEL); RenderHelper.addVertUV(oneMinusCalc, 1.0f, oneMinusCalc, connectionMaxU * TEXTURE_PIXEL, connectionMaxV * TEXTURE_PIXEL); RenderHelper.addVertUV(oneMinusCalc, oneMinusCalc, oneMinusCalc, connectionMinU * TEXTURE_PIXEL, connectionMaxV * TEXTURE_PIXEL); } // +z RenderHelper.addVertUV(calc, oneMinusCalc, calc, connectionMinU * TEXTURE_PIXEL, connectionMaxV * TEXTURE_PIXEL); RenderHelper.addVertUV(calc, 1.0f, calc, connectionMaxU * TEXTURE_PIXEL, connectionMaxV * TEXTURE_PIXEL); RenderHelper.addVertUV(oneMinusCalc, 1.0f, calc, connectionMaxU * TEXTURE_PIXEL, connectionMinV * TEXTURE_PIXEL); RenderHelper.addVertUV(oneMinusCalc, oneMinusCalc, calc, connectionMinU * TEXTURE_PIXEL, connectionMinV * TEXTURE_PIXEL); if (renderInside) { RenderHelper.addVertUV(oneMinusCalc, oneMinusCalc, calc, connectionMinU * TEXTURE_PIXEL, connectionMinV * TEXTURE_PIXEL); RenderHelper.addVertUV(oneMinusCalc, 1.0f, calc, connectionMaxU * TEXTURE_PIXEL, connectionMinV * TEXTURE_PIXEL); RenderHelper.addVertUV(calc, 1.0f, calc, connectionMaxU * TEXTURE_PIXEL, connectionMaxV * TEXTURE_PIXEL); RenderHelper.addVertUV(calc, oneMinusCalc, calc, connectionMinU * TEXTURE_PIXEL, connectionMaxV* TEXTURE_PIXEL); } // -x RenderHelper.addVertUV(calc, oneMinusCalc, oneMinusCalc, connectionMinU * TEXTURE_PIXEL, connectionMaxV * TEXTURE_PIXEL); RenderHelper.addVertUV(calc, 1.0f, oneMinusCalc, connectionMaxU * TEXTURE_PIXEL, connectionMaxV * TEXTURE_PIXEL); RenderHelper.addVertUV(calc, 1.0f, calc, connectionMaxU * TEXTURE_PIXEL, connectionMinV * TEXTURE_PIXEL); RenderHelper.addVertUV(calc, oneMinusCalc, calc, connectionMinU * TEXTURE_PIXEL, connectionMinV * TEXTURE_PIXEL); if (renderInside) { RenderHelper.addVertUV(calc, oneMinusCalc, calc, connectionMinU * TEXTURE_PIXEL, connectionMinV * TEXTURE_PIXEL); RenderHelper.addVertUV(calc, 1.0f, calc, connectionMaxU * TEXTURE_PIXEL, connectionMinV * TEXTURE_PIXEL); RenderHelper.addVertUV(calc, 1.0f, oneMinusCalc, connectionMaxU * TEXTURE_PIXEL, connectionMaxV * TEXTURE_PIXEL); RenderHelper.addVertUV(calc, oneMinusCalc, oneMinusCalc, connectionMinU * TEXTURE_PIXEL, connectionMaxV * TEXTURE_PIXEL); } // +x RenderHelper.addVertUV(oneMinusCalc, oneMinusCalc, calc, connectionMinU * TEXTURE_PIXEL, connectionMaxV * TEXTURE_PIXEL); RenderHelper.addVertUV(oneMinusCalc, 1.0f, calc, connectionMaxU * TEXTURE_PIXEL, connectionMaxV * TEXTURE_PIXEL); RenderHelper.addVertUV(oneMinusCalc, 1.0f, oneMinusCalc, connectionMaxU * TEXTURE_PIXEL, connectionMinV * TEXTURE_PIXEL); RenderHelper.addVertUV(oneMinusCalc, oneMinusCalc, oneMinusCalc, connectionMinU * TEXTURE_PIXEL, connectionMinV * TEXTURE_PIXEL); if (renderInside) { RenderHelper.addVertUV(oneMinusCalc, oneMinusCalc, oneMinusCalc, connectionMinU * TEXTURE_PIXEL, connectionMinV * TEXTURE_PIXEL); RenderHelper.addVertUV(oneMinusCalc, 1.0f, oneMinusCalc, connectionMaxU * TEXTURE_PIXEL, connectionMinV * TEXTURE_PIXEL); RenderHelper.addVertUV(oneMinusCalc, 1.0f, calc, connectionMaxU * TEXTURE_PIXEL, connectionMaxV * TEXTURE_PIXEL); RenderHelper.addVertUV(oneMinusCalc, oneMinusCalc, calc, connectionMinU * TEXTURE_PIXEL, connectionMaxV * TEXTURE_PIXEL); } RenderHelper.draw(); GL11.glTranslatef(0.5f, 0.5f, 0.5f); if (dir == EnumFacing.UP) { } else if (dir == EnumFacing.DOWN) GL11.glRotatef(-180, 1, 0, 0); else if (dir == EnumFacing.SOUTH) GL11.glRotatef(-90, 1, 0, 0); else if (dir == EnumFacing.NORTH) GL11.glRotatef(-270, 1, 0, 0); else if (dir == EnumFacing.WEST) GL11.glRotatef(-90, 0, 0, 1); else if (dir == EnumFacing.EAST) GL11.glRotatef(-270, 0, 0, 1); GL11.glTranslatef(-0.5f, -0.5f, -0.5f); } private static void drawPipe(TileEntity te, boolean renderInside, boolean xLeft, boolean xRight, boolean yBottom, boolean yTop, boolean zLeft, boolean zRight) { RenderHelper.startDrawingQuads(); if (!zRight) { // -Z RenderHelper.addVertUV(oneMinusCalc, calc, oneMinusCalc, drawMaxU * TEXTURE_PIXEL, drawMaxV * TEXTURE_PIXEL); RenderHelper.addVertUV(oneMinusCalc, oneMinusCalc, oneMinusCalc, drawMaxU * TEXTURE_PIXEL, drawMinV * TEXTURE_PIXEL); RenderHelper.addVertUV(calc, oneMinusCalc, oneMinusCalc, drawMinU * TEXTURE_PIXEL, drawMinV * TEXTURE_PIXEL); RenderHelper.addVertUV(calc, calc, oneMinusCalc, drawMinU * TEXTURE_PIXEL, drawMaxV * TEXTURE_PIXEL); if (renderInside) { RenderHelper.addVertUV(calc, calc, oneMinusCalc, drawMinU * TEXTURE_PIXEL, drawMaxV * TEXTURE_PIXEL); RenderHelper.addVertUV(calc, oneMinusCalc, oneMinusCalc, drawMinU * TEXTURE_PIXEL, drawMinV * TEXTURE_PIXEL); RenderHelper.addVertUV(oneMinusCalc, oneMinusCalc, oneMinusCalc, drawMaxU * TEXTURE_PIXEL, drawMinV * TEXTURE_PIXEL); RenderHelper.addVertUV(oneMinusCalc, calc, oneMinusCalc, drawMaxU * TEXTURE_PIXEL, drawMaxV * TEXTURE_PIXEL); } } if (!zLeft) { // +z RenderHelper.addVertUV(calc, calc, calc, drawMaxU * TEXTURE_PIXEL, drawMaxV * TEXTURE_PIXEL); RenderHelper.addVertUV(calc, oneMinusCalc, calc, drawMaxU * TEXTURE_PIXEL, drawMinV * TEXTURE_PIXEL); RenderHelper.addVertUV(oneMinusCalc, oneMinusCalc, calc, drawMinU * TEXTURE_PIXEL, drawMinV * TEXTURE_PIXEL); RenderHelper.addVertUV(oneMinusCalc, calc, calc, drawMinU * TEXTURE_PIXEL, drawMaxV * TEXTURE_PIXEL); if (renderInside) { RenderHelper.addVertUV(oneMinusCalc, calc, calc, drawMinU * TEXTURE_PIXEL, drawMaxV * TEXTURE_PIXEL); RenderHelper.addVertUV(oneMinusCalc, oneMinusCalc, calc, drawMinU * TEXTURE_PIXEL, drawMinV * TEXTURE_PIXEL); RenderHelper.addVertUV(calc, oneMinusCalc, calc, drawMaxU * TEXTURE_PIXEL, drawMinV * TEXTURE_PIXEL); RenderHelper.addVertUV(calc, calc, calc, drawMaxU * TEXTURE_PIXEL, drawMaxV * TEXTURE_PIXEL); } } if (!xLeft) { // -x RenderHelper.addVertUV(calc, calc, oneMinusCalc, drawMaxU * TEXTURE_PIXEL, drawMaxV * TEXTURE_PIXEL); RenderHelper.addVertUV(calc, oneMinusCalc, oneMinusCalc, drawMaxU * TEXTURE_PIXEL, drawMinV * TEXTURE_PIXEL); RenderHelper.addVertUV(calc, oneMinusCalc, calc, drawMinU * TEXTURE_PIXEL, drawMinV * TEXTURE_PIXEL); RenderHelper.addVertUV(calc, calc, calc, drawMinU * TEXTURE_PIXEL, drawMaxV * TEXTURE_PIXEL); if (renderInside) { RenderHelper.addVertUV(calc, calc, calc, drawMinU * TEXTURE_PIXEL, drawMaxV * TEXTURE_PIXEL); RenderHelper.addVertUV(calc, oneMinusCalc, calc, drawMinU * TEXTURE_PIXEL, drawMinV * TEXTURE_PIXEL); RenderHelper.addVertUV(calc, oneMinusCalc, oneMinusCalc, drawMaxU * TEXTURE_PIXEL, drawMinV * TEXTURE_PIXEL); RenderHelper.addVertUV(calc, calc, oneMinusCalc, drawMaxU * TEXTURE_PIXEL, drawMaxV * TEXTURE_PIXEL); } } if (!xRight) { // +x RenderHelper.addVertUV(oneMinusCalc, calc, calc, drawMaxU * TEXTURE_PIXEL, drawMaxV * TEXTURE_PIXEL); RenderHelper.addVertUV(oneMinusCalc, oneMinusCalc, calc, drawMaxU * TEXTURE_PIXEL, drawMinV * TEXTURE_PIXEL); RenderHelper.addVertUV(oneMinusCalc, oneMinusCalc, oneMinusCalc, drawMinU * TEXTURE_PIXEL, drawMinV * TEXTURE_PIXEL); RenderHelper.addVertUV(oneMinusCalc, calc, oneMinusCalc, drawMinU * TEXTURE_PIXEL, drawMaxV * TEXTURE_PIXEL); if (renderInside) { RenderHelper.addVertUV(oneMinusCalc, calc, oneMinusCalc, drawMinU * TEXTURE_PIXEL, drawMaxV * TEXTURE_PIXEL); RenderHelper.addVertUV(oneMinusCalc, oneMinusCalc, oneMinusCalc, drawMinU * TEXTURE_PIXEL, drawMinV * TEXTURE_PIXEL); RenderHelper.addVertUV(oneMinusCalc, oneMinusCalc, calc, drawMaxU * TEXTURE_PIXEL, drawMinV * TEXTURE_PIXEL); RenderHelper.addVertUV(oneMinusCalc, calc, calc, drawMaxU * TEXTURE_PIXEL, drawMaxV * TEXTURE_PIXEL); } } if (!yBottom) { // -y RenderHelper.addVertUV(oneMinusCalc, calc, oneMinusCalc, drawMaxU * TEXTURE_PIXEL, drawMaxV * TEXTURE_PIXEL); RenderHelper.addVertUV(calc, calc, oneMinusCalc, drawMaxU * TEXTURE_PIXEL, drawMinV * TEXTURE_PIXEL); RenderHelper.addVertUV(calc, calc, calc, drawMinU * TEXTURE_PIXEL, drawMinV * TEXTURE_PIXEL); RenderHelper.addVertUV(oneMinusCalc, calc, calc, drawMinU * TEXTURE_PIXEL, drawMaxV * TEXTURE_PIXEL); if (renderInside) { RenderHelper.addVertUV(oneMinusCalc, calc, calc, drawMinU * TEXTURE_PIXEL, drawMaxV * TEXTURE_PIXEL); RenderHelper.addVertUV(calc, calc, calc, drawMinU * TEXTURE_PIXEL, drawMinV * TEXTURE_PIXEL); RenderHelper.addVertUV(calc, calc, oneMinusCalc, drawMaxU * TEXTURE_PIXEL, drawMinV * TEXTURE_PIXEL); RenderHelper.addVertUV(oneMinusCalc, calc, oneMinusCalc, drawMaxU * TEXTURE_PIXEL, drawMaxV * TEXTURE_PIXEL); } } if (!yTop) { // +y RenderHelper.addVertUV(oneMinusCalc, oneMinusCalc, oneMinusCalc, drawMaxU * TEXTURE_PIXEL, drawMaxV * TEXTURE_PIXEL); RenderHelper.addVertUV(oneMinusCalc, oneMinusCalc, calc, drawMaxU * TEXTURE_PIXEL, drawMinV * TEXTURE_PIXEL); RenderHelper.addVertUV(calc, oneMinusCalc, calc, drawMinU * TEXTURE_PIXEL, drawMinV * TEXTURE_PIXEL); RenderHelper.addVertUV(calc, oneMinusCalc, oneMinusCalc, drawMinU * TEXTURE_PIXEL, drawMaxV * TEXTURE_PIXEL); if (renderInside) { RenderHelper.addVertUV(calc, oneMinusCalc, oneMinusCalc, drawMinU * TEXTURE_PIXEL, drawMaxV * TEXTURE_PIXEL); RenderHelper.addVertUV(calc, oneMinusCalc, calc, drawMinU * TEXTURE_PIXEL, drawMinV * TEXTURE_PIXEL); RenderHelper.addVertUV(oneMinusCalc, oneMinusCalc, calc, drawMaxU * TEXTURE_PIXEL, drawMinV * TEXTURE_PIXEL); RenderHelper.addVertUV(oneMinusCalc, oneMinusCalc, oneMinusCalc, drawMaxU * TEXTURE_PIXEL, drawMaxV * TEXTURE_PIXEL); } } RenderHelper.draw(); } }