/* This file is part of Project-Zed. Project-Zed is free software: you can redistribute it and/or modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Project-Zed is
* distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along
* with Project-Zed. If not, see <http://www.gnu.org/licenses/>
*/
package com.projectzed.mod.block.generator;
import com.hockeyhurd.hcorelib.api.util.BlockUtils;
import com.projectzed.api.block.AbstractBlockGenerator;
import com.projectzed.api.tileentity.generator.AbstractTileEntityGenerator;
import com.projectzed.mod.ProjectZed;
import com.projectzed.mod.registry.TileEntityRegistry;
import com.projectzed.mod.tileentity.generator.TileEntitySolarArray;
import net.minecraft.block.Block;
import net.minecraft.block.BlockAir;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.fml.common.network.internal.FMLNetworkHandler;
/**
* Class containing solar block array.
*
* @author hockeyhurd
* @version Oct 20, 2014
*/
public class BlockSolarArray extends AbstractBlockGenerator {
private final byte TIER;
/**
* @param material material of block
*/
public BlockSolarArray(Material material, byte tier) {
super(material, "solarArray" + (tier > 0 ? tier : ""));
this.TIER = tier;
}
@Override
public AbstractTileEntityGenerator getTileEntity() {
TileEntitySolarArray te = new TileEntitySolarArray();
/*if (this.TIER > 0) */te.setTier(this.TIER);
return te;
}
@Override
public void updateBlockState(boolean active, World world, BlockPos blockPos) {
final TileEntity tileentity = world.getTileEntity(blockPos);
final IBlockState metaState = tileentity.getBlockType().getStateFromMeta(tileentity.getBlockMetadata());
BlockUtils.updateAndNotifyNeighborsOfBlockUpdate(world, blockPos);
if (tileentity != null) {
tileentity.validate();
world.setTileEntity(blockPos, tileentity);
}
}
@Override
public void onBlockPlacedBy(World world, BlockPos blockPos, IBlockState blockState, EntityLivingBase player, ItemStack stack) {
/*int l = MathHelper.floor_double((double) (player.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;
if (l == 0) world.setBlockMetadataWithNotify(x, y, z, 2, 2);
if (l == 1) world.setBlockMetadataWithNotify(x, y, z, 5, 2);
if (l == 2) world.setBlockMetadataWithNotify(x, y, z, 3, 2);
if (l == 3) world.setBlockMetadataWithNotify(x, y, z, 4, 2);*/
if (stack.hasDisplayName()) ((TileEntitySolarArray) world.getTileEntity(blockPos)).setCustomName(stack.getDisplayName());
}
@Override
public boolean onBlockActivated(World world, BlockPos blockPos, IBlockState blockState, EntityPlayer player, EnumHand hand,
ItemStack stack, EnumFacing side, float hitX, float hitY, float hitZ) {
if (world.isRemote) return true;
else {
TileEntitySolarArray te = (TileEntitySolarArray) world.getTileEntity(blockPos);
if (te != null) FMLNetworkHandler
.openGui(player, ProjectZed.instance, TileEntityRegistry.instance().getID(TileEntitySolarArray.class),
world, blockPos.getX(), blockPos.getY(), blockPos.getZ());
return true;
}
}
@Override
protected void doBreakBlock(World world, BlockPos blockPos) {
TileEntitySolarArray te = (TileEntitySolarArray) world.getTileEntity(blockPos);
ProjectZed.logHelper.info("Stored:", te.getEnergyStored());
}
/**
* Method used to detect if a block is above this block (blocking our sunlight).
*
* @param world world object.
* @param blockPos Block position.
*/
public boolean canSeeAbove(World world, BlockPos blockPos) {
boolean clear = true;
if (!world.isRemote) {
for (int yy = blockPos.getY() + 1; yy < 255; yy++) {
// Block b = world.getBlock(x, yy, z);
Block b = BlockUtils.getBlock(world, blockPos.getX(), yy, blockPos.getZ()).getBlock();
if (b != null && !(b instanceof BlockAir)) {
clear = false;
break;
}
}
}
return clear;
}
}