/*******************************************************************************
* AbyssalCraft
* Copyright (c) 2012 - 2017 Shinoow.
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the GNU Lesser Public License v3
* which accompanies this distribution, and is available at
* http://www.gnu.org/licenses/lgpl-3.0.txt
*
* Contributors:
* Shinoow - implementation
******************************************************************************/
package com.shinoow.abyssalcraft.lib;
import net.minecraft.util.SoundEvent;
/**
* Sound references
* @author shinoow
*
*/
public class ACSounds {
public static SoundEvent dreadguard_ambient;
public static SoundEvent dreadguard_hurt;
public static SoundEvent dreadguard_death;
public static SoundEvent ghoul_normal_ambient;
public static SoundEvent ghoul_hurt;
public static SoundEvent ghoul_death;
public static SoundEvent ghoul_pete_ambient;
public static SoundEvent ghoul_wilson_ambient;
public static SoundEvent ghoul_orange_ambient;
public static SoundEvent golem_death;
public static SoundEvent golem_hurt;
public static SoundEvent golem_ambient;
public static SoundEvent sacthoth_death;
public static SoundEvent shadow_death;
public static SoundEvent shadow_hurt;
public static SoundEvent remnant_scream;
public static SoundEvent remnant_yes;
public static SoundEvent remnant_no;
public static SoundEvent remnant_priest_chant;
public static SoundEvent shoggoth_ambient;
public static SoundEvent shoggoth_hurt;
public static SoundEvent shoggoth_death;
public static SoundEvent jzahar_charge;
public static SoundEvent cthulhu_chant;
public static SoundEvent yog_sothoth_chant_1;
public static SoundEvent yog_sothoth_chant_2;
public static SoundEvent hastur_chant_1;
public static SoundEvent hastur_chant_2;
public static SoundEvent sleeping_chant;
public static SoundEvent cthugha_chant;
public static SoundEvent dread_spawn_ambient;
public static SoundEvent dread_spawn_hurt;
public static SoundEvent dread_spawn_death;
public static SoundEvent abyssal_zombie_ambient;
public static SoundEvent abyssal_zombie_hurt;
public static SoundEvent abyssal_zombie_death;
}