/******************************************************************************* * AbyssalCraft * Copyright (c) 2012 - 2017 Shinoow. * All rights reserved. This program and the accompanying materials * are made available under the terms of the GNU Lesser Public License v3 * which accompanies this distribution, and is available at * http://www.gnu.org/licenses/lgpl-3.0.txt * * Contributors: * Shinoow - implementation ******************************************************************************/ package com.shinoow.abyssalcraft.common.entity.anti; import java.util.Calendar; import net.minecraft.block.Block; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.IEntityLivingData; import net.minecraft.entity.SharedMonsterAttributes; import net.minecraft.entity.ai.EntityAIAttackMelee; import net.minecraft.entity.ai.EntityAIHurtByTarget; import net.minecraft.entity.ai.EntityAILookIdle; import net.minecraft.entity.ai.EntityAIMoveTowardsRestriction; import net.minecraft.entity.ai.EntityAINearestAttackableTarget; import net.minecraft.entity.ai.EntityAISwimming; import net.minecraft.entity.ai.EntityAIWander; import net.minecraft.entity.ai.EntityAIWatchClosest; import net.minecraft.entity.monster.EntityMob; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.init.SoundEvents; import net.minecraft.inventory.EntityEquipmentSlot; import net.minecraft.item.ItemStack; import net.minecraft.util.DamageSource; import net.minecraft.util.ResourceLocation; import net.minecraft.util.math.BlockPos; import net.minecraft.world.DifficultyInstance; import net.minecraft.world.World; import com.shinoow.abyssalcraft.api.entity.IAntiEntity; import com.shinoow.abyssalcraft.lib.ACConfig; import com.shinoow.abyssalcraft.lib.ACLoot; public class EntityAntiPlayer extends EntityMob implements IAntiEntity { public EntityAntiPlayer(World par1World) { super(par1World); tasks.addTask(0, new EntityAISwimming(this)); tasks.addTask(2, new EntityAIAttackMelee(this, 0.35D, true)); tasks.addTask(3, new EntityAIMoveTowardsRestriction(this, 0.35D)); tasks.addTask(4, new EntityAIWander(this, 0.35D)); tasks.addTask(5, new EntityAILookIdle(this)); tasks.addTask(5, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); targetTasks.addTask(1, new EntityAIHurtByTarget(this, false)); targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true)); } @Override protected void applyEntityAttributes() { super.applyEntityAttributes(); if(ACConfig.hardcoreMode){ getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(80.0D); getEntityAttribute(SharedMonsterAttributes.ATTACK_DAMAGE).setBaseValue(4.0D); } else getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(40.0D); } @Override public boolean attackEntityAsMob(Entity par1Entity) { if(ACConfig.hardcoreMode && par1Entity instanceof EntityPlayer) par1Entity.attackEntityFrom(DamageSource.causeMobDamage(this).setDamageBypassesArmor().setDamageIsAbsolute(), 1.5F * (float)(ACConfig.damageAmpl > 1.0D ? ACConfig.damageAmpl : 1)); return super.attackEntityAsMob(par1Entity); } @Override public boolean canDespawn(){ return false; } @Override protected void playStepSound(BlockPos pos, Block par4) { playSound(SoundEvents.ENTITY_ZOMBIE_STEP, 0.15F, 1.0F); } @Override protected ResourceLocation getLootTable(){ return ACLoot.ENTITY_ANTI_PLAYER; } @Override public void onKillEntity(EntityLivingBase par1EntityLivingBase) { super.onKillEntity(par1EntityLivingBase); if (par1EntityLivingBase instanceof EntityPlayer) { if (rand.nextBoolean()) return; EntityAntiPlayer antiPlayer = new EntityAntiPlayer(world); antiPlayer.copyLocationAndAnglesFrom(par1EntityLivingBase); world.removeEntity(par1EntityLivingBase); antiPlayer.onInitialSpawn(world.getDifficultyForLocation(new BlockPos(posX, posY, posZ)), (IEntityLivingData)null); world.spawnEntity(antiPlayer); world.playEvent((EntityPlayer)null, 1016, new BlockPos(posX, posY, posZ), 0); } } @Override protected void collideWithEntity(Entity par1Entity) { if(!world.isRemote && par1Entity instanceof EntityPlayer && ACConfig.hardcoreMode){ boolean flag = world.getGameRules().getBoolean("mobGriefing"); world.createExplosion(this, posX, posY, posZ, 5, flag); setDead(); } else par1Entity.applyEntityCollision(this); } @Override public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, IEntityLivingData par1EntityLivingData) { par1EntityLivingData = super.onInitialSpawn(difficulty, par1EntityLivingData); setCanPickUpLoot(true); setEquipmentBasedOnDifficulty(difficulty); setEnchantmentBasedOnDifficulty(difficulty); if (getItemStackFromSlot(EntityEquipmentSlot.HEAD).isEmpty()) { Calendar calendar = world.getCurrentDate(); if (calendar.get(2) + 1 == 10 && calendar.get(5) == 31 && rand.nextFloat() < 0.25F) { setItemStackToSlot(EntityEquipmentSlot.HEAD, new ItemStack(rand.nextFloat() < 0.1F ? Blocks.LIT_PUMPKIN : Blocks.PUMPKIN)); inventoryArmorDropChances[EntityEquipmentSlot.HEAD.getIndex()] = 0.0F; } } return par1EntityLivingData; } }