/*******************************************************************************
* AbyssalCraft
* Copyright (c) 2012 - 2017 Shinoow.
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the GNU Lesser Public License v3
* which accompanies this distribution, and is available at
* http://www.gnu.org/licenses/lgpl-3.0.txt
*
* Contributors:
* Shinoow - implementation
******************************************************************************/
package com.shinoow.abyssalcraft.common.structures.overworld;
import java.util.Random;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import com.shinoow.abyssalcraft.api.block.ACBlocks;
import com.shinoow.abyssalcraft.common.blocks.BlockShoggothOoze;
public class StructureCircularShrineColumns extends StructureDarklandsBase {
@Override
public boolean generate(World worldIn, Random rand, BlockPos pos) {
IBlockState chiseled_brick = ACBlocks.darkstone_brick.getStateFromMeta(1);
IBlockState brick_slab = ACBlocks.darkstone_brick_slab.getDefaultState();
for(int i = -3; i < 4; i++)
for(int j = -5; j < 6; j++){
boolean flag = i > -3 && i < 3;
boolean flag1 = i > -4 && i < 4;
for(int k = 0; k < 4; k++){
if(j == -5 || j == 5)
if(flag){
worldIn.setBlockToAir(pos.add(i, k+2, j));
worldIn.setBlockToAir(pos.add(j, k+2, i));
}
if(j == -4 || j == 4)
if(flag1){
worldIn.setBlockToAir(pos.add(i, k+2, j));
worldIn.setBlockToAir(pos.add(j, k+2, i));
}
if(j > -3 && j < 3 && flag){
worldIn.setBlockToAir(pos.add(i, k+2, j));
worldIn.setBlockToAir(pos.add(j, k+2, i));
}
}
if(j == -5 || j == 5)
if(flag){
setBlockAndNotifyAdequately(worldIn, pos.add(i, 1, j), brick_slab);
setBlockAndNotifyAdequately(worldIn, pos.add(j, 1, i), brick_slab);
}
if(j == -4 || j == 4){
setBlockAndNotifyAdequately(worldIn, pos.add(i, 1, j), flag ? getBrick(rand) : brick_slab);
setBlockAndNotifyAdequately(worldIn, pos.add(j, 1, i), flag ? getBrick(rand) : brick_slab);
if(flag){
setBlockAndNotifyAdequately(worldIn, pos.add(i, 5, j), brick_slab);
setBlockAndNotifyAdequately(worldIn, pos.add(j, 5, i), brick_slab);
}
if(i == 0)
for(int k = 0; k < 3; k++){
setBlockAndNotifyAdequately(worldIn, pos.add(i, k+2, j), k == 1 ? chiseled_brick : getBrick(rand));
setBlockAndNotifyAdequately(worldIn, pos.add(j, k+2, i), k == 1 ? chiseled_brick : getBrick(rand));
}
}
if(j == -3 || j == 3){
if(flag1)
for(int k = 1; k < 6; k++){
setBlockAndNotifyAdequately(worldIn, pos.add(i, k, j), k == 1 ? getBrick(rand) : (i < -1 || i > 1) && k == 5 ? brick_slab : Blocks.AIR.getDefaultState());
setBlockAndNotifyAdequately(worldIn, pos.add(j, k, i), k == 1 ? getBrick(rand) : (i < -1 || i > 1) && k == 5 ? brick_slab : Blocks.AIR.getDefaultState());
}
if(i == -3 || i == 3)
for(int k = 0; k < 3; k++){
setBlockAndNotifyAdequately(worldIn, pos.add(i, k+2, j), k == 1 ? chiseled_brick : getBrick(rand));
setBlockAndNotifyAdequately(worldIn, pos.add(j, k+2, i), k == 1 ? chiseled_brick : getBrick(rand));
}
}
if(j == -2 || j == 2){
setBlockAndNotifyAdequately(worldIn, pos.add(i, 1, j), i > -2 && i < 2 ? ACBlocks.monolith_stone.getDefaultState() : getBrick(rand));
setBlockAndNotifyAdequately(worldIn, pos.add(j, 1, i), i > -2 && i < 2 ? ACBlocks.monolith_stone.getDefaultState() : getBrick(rand));
}
if(j > -2 && j < 2 && i > -2 && i < 2)
setBlockAndNotifyAdequately(worldIn, pos.add(i, 1, j), ACBlocks.shoggoth_ooze.getDefaultState().withProperty(BlockShoggothOoze.LAYERS, 8));
}
placeStatue(worldIn, rand, pos.up(2));
return true;
}
}