/*******************************************************************************
* AbyssalCraft
* Copyright (c) 2012 - 2017 Shinoow.
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the GNU Lesser Public License v3
* which accompanies this distribution, and is available at
* http://www.gnu.org/licenses/lgpl-3.0.txt
*
* Contributors:
* Shinoow - implementation
******************************************************************************/
package com.shinoow.abyssalcraft.common.items;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.MobEffects;
import net.minecraft.init.SoundEvents;
import net.minecraft.item.ItemFood;
import net.minecraft.item.ItemStack;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.SoundCategory;
import net.minecraft.world.World;
import com.shinoow.abyssalcraft.api.entity.EntityUtil;
import com.shinoow.abyssalcraft.lib.ACTabs;
public class ItemOmotholFlesh extends ItemFood {
public ItemOmotholFlesh(int par1, float par2, boolean par3) {
super(par1, par2, par3);
setUnlocalizedName("omotholflesh");
setCreativeTab(ACTabs.tabFood);
}
@Override
public void onFoodEaten(ItemStack itemStack, World world, EntityPlayer entityPlayer)
{
world.playSound(entityPlayer, entityPlayer.getPosition(), SoundEvents.ENTITY_PLAYER_BURP, SoundCategory.PLAYERS, 0.5F, world.rand.nextFloat() * 0.1F + 0.9F);
if(EntityUtil.isPlayerCoralium(entityPlayer)){
entityPlayer.addPotionEffect(new PotionEffect(MobEffects.WEAKNESS, 100));
entityPlayer.addPotionEffect(new PotionEffect(MobEffects.HUNGER, 300, 1));
entityPlayer.addPotionEffect(new PotionEffect(MobEffects.NAUSEA, 200));
} else {
entityPlayer.addPotionEffect(new PotionEffect(MobEffects.WEAKNESS, 100));
entityPlayer.addPotionEffect(new PotionEffect(MobEffects.HUNGER, 400, 1));
entityPlayer.addPotionEffect(new PotionEffect(MobEffects.NAUSEA, 300));
}
entityPlayer.addPotionEffect(new PotionEffect(MobEffects.BLINDNESS, 40));
entityPlayer.addPotionEffect(new PotionEffect(MobEffects.NIGHT_VISION, 40));
}
}