/******************************************************************************* * AbyssalCraft * Copyright (c) 2012 - 2017 Shinoow. * All rights reserved. This program and the accompanying materials * are made available under the terms of the GNU Lesser Public License v3 * which accompanies this distribution, and is available at * http://www.gnu.org/licenses/lgpl-3.0.txt * * Contributors: * Shinoow - implementation ******************************************************************************/ package com.shinoow.abyssalcraft.common.structures.overworld; import java.util.Random; import net.minecraft.block.state.IBlockState; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import com.shinoow.abyssalcraft.api.block.ACBlocks; public class StructureRitualGroundsColumns extends StructureDarklandsBase { @Override public boolean generate(World worldIn, Random rand, BlockPos pos) { IBlockState chiseled_brick = ACBlocks.darkstone_brick.getStateFromMeta(1); IBlockState brick_slab = ACBlocks.darkstone_brick_slab.getDefaultState(); IBlockState cobble = ACBlocks.darkstone_cobblestone.getDefaultState(); for(int i = -3; i < 4; i++) for(int j = -5; j < 6; j++){ boolean flag = i > -2 && i < 2; boolean flag1 = i > -4 && i < 4; for(int k = 0; k < 4; k++){ if(j == -5 || j == 5) if(flag){ worldIn.setBlockToAir(pos.add(i, k+1, j)); worldIn.setBlockToAir(pos.add(j, k+1, i)); } if(j > -5 && j < 5){ worldIn.setBlockToAir(pos.add(i, k+1, j)); worldIn.setBlockToAir(pos.add(j, k+1, i)); } } if(j == -5 || j == 5) if(flag){ setBlockAndNotifyAdequately(worldIn, pos.add(j, 0, i), getBrick(rand)); setBlockAndNotifyAdequately(worldIn, pos.add(i, 0, j), getBrick(rand)); setBlockAndNotifyAdequately(worldIn, pos.add(j, 4, i), brick_slab); setBlockAndNotifyAdequately(worldIn, pos.add(i, 4, j), brick_slab); } if(j == -4 || j == 4) if(flag1){ setBlockAndNotifyAdequately(worldIn, pos.add(j, 0, i), getBrick(rand)); setBlockAndNotifyAdequately(worldIn, pos.add(i, 0, j), getBrick(rand)); if(i != 0){ setBlockAndNotifyAdequately(worldIn, pos.add(j, 4, i), brick_slab); setBlockAndNotifyAdequately(worldIn, pos.add(i, 4, j), brick_slab); } } if(j > -4 && j < 4) if(flag1){ setBlockAndNotifyAdequately(worldIn, pos.add(j, 0, i), getBrick(rand)); setBlockAndNotifyAdequately(worldIn, pos.add(i, 0, j), getBrick(rand)); if((j == -3 || j == 3) && (i == -3 || i == 3)){ setBlockAndNotifyAdequately(worldIn, pos.add(j, 4, i), brick_slab); setBlockAndNotifyAdequately(worldIn, pos.add(i, 4, j), brick_slab); } } } setBlockAndNotifyAdequately(worldIn, pos.up(), cobble); setBlockAndNotifyAdequately(worldIn, pos.add(3, 1, 0), cobble); setBlockAndNotifyAdequately(worldIn, pos.add(-3, 1, 0), cobble); setBlockAndNotifyAdequately(worldIn, pos.add(0, 1, 3), cobble); setBlockAndNotifyAdequately(worldIn, pos.add(0, 1, -3), cobble); setBlockAndNotifyAdequately(worldIn, pos.add(2, 1, 2), cobble); setBlockAndNotifyAdequately(worldIn, pos.add(2, 1, -2), cobble); setBlockAndNotifyAdequately(worldIn, pos.add(-2, 1, 2), cobble); setBlockAndNotifyAdequately(worldIn, pos.add(-2, 1, -2), cobble); for(int i = 0; i < 3; i++){ setBlockAndNotifyAdequately(worldIn, pos.add(4, 1 + i, 2), i == 1 ? chiseled_brick : getBrick(rand)); setBlockAndNotifyAdequately(worldIn, pos.add(4, 1 + i, -2), i == 1 ? chiseled_brick : getBrick(rand)); setBlockAndNotifyAdequately(worldIn, pos.add(-4, 1 + i, 2), i == 1 ? chiseled_brick : getBrick(rand)); setBlockAndNotifyAdequately(worldIn, pos.add(-4, 1 + i, -2), i == 1 ? chiseled_brick : getBrick(rand)); setBlockAndNotifyAdequately(worldIn, pos.add(2, 1 + i, 4), i == 1 ? chiseled_brick : getBrick(rand)); setBlockAndNotifyAdequately(worldIn, pos.add(-2, 1 + i, 4), i == 1 ? chiseled_brick : getBrick(rand)); setBlockAndNotifyAdequately(worldIn, pos.add(2, 1 + i, -4), i == 1 ? chiseled_brick : getBrick(rand)); setBlockAndNotifyAdequately(worldIn, pos.add(-2, 1 + i, -4), i == 1 ? chiseled_brick : getBrick(rand)); } return true; } }