package info.u250.c2d.box2d.model.joint;
import info.u250.c2d.box2d.model.b2JointDefModel;
import com.badlogic.gdx.math.Vector2;
public class b2RevoluteJointDefModel extends b2JointDefModel{
private static final long serialVersionUID = 1L;
/** The local anchor point relative to body1's origin. */
public final Vector2 localAnchorA = new Vector2();
/** The local anchor point relative to body2's origin. */
public final Vector2 localAnchorB = new Vector2();;
/** The body2 angle minus body1 angle in the reference state (Degrees). */
public float referenceDegrees = 0;
/** A flag to enable joint limits. */
public boolean enableLimit = false;
/** The lower angle for the joint limit (Degrees). */
public float lowerDegrees = 0;
/** The upper angle for the joint limit (Degrees). */
public float upperDegrees = 0;
/** A flag to enable the joint motor. */
public boolean enableMotor = false;
/** The desired motor speed. Usually in radians per second. */
public float motorSpeed = 0;
/** The maximum motor torque used to achieve the desired motor speed. Usually in N-m. */
public float maxMotorTorque = 0;
}