package info.u250.c2d.tests.utils;
import info.u250.c2d.engine.Engine;
import info.u250.c2d.engine.load.startup.StartupLoading;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
public class SimpleAnimationLoading extends StartupLoading{
Sprite fg ;
TextureAtlas atlas;
Sprite bg ;
Sprite mask ;
public SimpleAnimationLoading(){
atlas = new TextureAtlas(Gdx.files.internal("loading/pack"));
fg = atlas.createSprite("fg");
fg.setPosition(
(Engine.getWidth()-fg.getWidth())/2,
(Engine.getHeight()-fg.getHeight())/2);
bg = atlas.createSprite("bg");
bg.setPosition(
(Engine.getWidth()-bg.getWidth())/2,
(Engine.getHeight()-bg.getHeight())/2);
mask = atlas.createSprite("mask");
mask.setPosition(
(Engine.getWidth()-mask.getWidth())/2,
(Engine.getHeight()-mask.getHeight())/2);
}
@Override
public void finishLoadingCleanup() {
if(null!=atlas){
atlas.dispose();
fg = null;
}
}
@Override
protected void inLoadingRender(float delta) {
Gdx.gl.glClearColor(52/255f, 138/255f, 152/255f, 1);
fg.setPosition(
(Engine.getWidth()-357)/2 - fg.getWidth() + 357*this.percent() ,
fg.getY());
Engine.getSpriteBatch().begin();
mask.draw(Engine.getSpriteBatch());
fg.draw(Engine.getSpriteBatch());
bg.draw(Engine.getSpriteBatch());
Engine.getSpriteBatch().end();
}
}