package info.u250.c2d.tests;
import info.u250.c2d.engine.Engine;
import info.u250.c2d.tests.animations.ActionBLink;
import info.u250.c2d.tests.animations.ActionJump;
import info.u250.c2d.tests.animations.ActionMove;
import info.u250.c2d.tests.animations.ActionRotate;
import info.u250.c2d.tests.animations.ActionScale;
import info.u250.c2d.tests.animations.ActionShake;
import info.u250.c2d.tests.animations.ActionTint;
import info.u250.c2d.tests.animations.AnalogTest;
import info.u250.c2d.tests.animations.AnimationSpriteLoopTest;
import info.u250.c2d.tests.animations.AnimationSpriteLoopWithTimesTest;
import info.u250.c2d.tests.animations.GracefulEffectLabel;
import info.u250.c2d.tests.animations.LaserTest;
import info.u250.c2d.tests.animations.RainEffect;
import info.u250.c2d.tests.box2d.Box2dBike;
import info.u250.c2d.tests.box2d.Box2dBridge;
import info.u250.c2d.tests.box2d.Box2dC2d;
import info.u250.c2d.tests.box2d.Box2dComplexWorld1;
import info.u250.c2d.tests.box2d.Box2dCrank;
import info.u250.c2d.tests.box2d.Box2dRagdoll;
import info.u250.c2d.tests.box2d.Box2dSeesaw;
import info.u250.c2d.tests.box2d.Box2dStackedBoxes;
import info.u250.c2d.tests.box2d.Box2dVaryingRestitution;
import info.u250.c2d.tests.mesh.FingerSwipeTest;
import info.u250.c2d.tests.mesh.FlagTest;
import info.u250.c2d.tests.mesh.GradientTest;
import info.u250.c2d.tests.mesh.JumpyLineTest;
import info.u250.c2d.tests.mesh.LightningTest;
import info.u250.c2d.tests.mesh.RepeatTextureBackgroundTest;
import info.u250.c2d.tests.mesh.SimpleMeshBackgroundTest;
import info.u250.c2d.tests.mesh.SurfaceTest;
import info.u250.c2d.tests.mesh.WaterTest;
import info.u250.c2d.tests.misc.CustomLoadingTest;
import info.u250.c2d.tests.misc.EventTest;
import info.u250.c2d.tests.misc.IngameLoadingTest;
import info.u250.c2d.tests.parallax.ParallaxGroupEventsTest;
import info.u250.c2d.tests.parallax.ParallaxGroupGestureDetectorTest;
import info.u250.c2d.tests.particle.BalloonParticleTest;
import info.u250.c2d.tests.particle.CrossParticleTest;
import info.u250.c2d.tests.particle.DotParticleTest;
import info.u250.c2d.tests.particle.EffectDotGreenParticleTest;
import info.u250.c2d.tests.particle.Fire2ParticleTest;
import info.u250.c2d.tests.particle.FireParticleTest;
import info.u250.c2d.tests.particle.FloatParticleTest;
import info.u250.c2d.tests.particle.FollowableParticle;
import info.u250.c2d.tests.particle.HubbleParticleTest;
import info.u250.c2d.tests.particle.SalutParticleTest;
import info.u250.c2d.tests.particle.SmokeParticleTest;
import info.u250.c2d.tests.particle.SnowParticleTest;
import info.u250.c2d.tests.particle.ThousandParticleTest;
import info.u250.c2d.tests.sfx.EngineSimpleSfxTest;
import info.u250.c2d.tests.transitions.FadeTest;
import info.u250.c2d.tests.transitions.FadeWhiteTest;
import info.u250.c2d.tests.transitions.FlipHTest;
import info.u250.c2d.tests.transitions.FlipVTest;
import info.u250.c2d.tests.transitions.MoveInTest;
import info.u250.c2d.tests.transitions.RotateTest;
import info.u250.c2d.tests.transitions.RotateWithZoomInTest;
import info.u250.c2d.tests.transitions.SlideInTest;
import info.u250.c2d.tests.transitions.SplitTest;
import info.u250.c2d.tests.transitions.ZoomInTest;
import info.u250.c2d.tests.transitions.ZoomOutTest;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
@SuppressWarnings("rawtypes")
public class C2dTests {
public static final List<Map<String,Object>> tests = new ArrayList<Map<String,Object>>();
static{
{
Map<String,Object> map = new HashMap<String, Object>();
map.put("title", "Animations");
map.put("desc", "the graphics animations");
map.put("image", "drawable/animations");
final List<Map<String,Object>> subs = new ArrayList<Map<String,Object>>();
{
Map<String,Object> sub = new HashMap<String, Object>();
sub.put("title", "Action Tint");
sub.put("desc", "a tint action for the animation sprite or the images.");
sub.put("image", "drawable/item");
sub.put("cls", ActionTint.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String, Object>();
sub.put("title", "Action Blink");
sub.put("desc", "a blink action for the animation sprite or the images.");
sub.put("image", "drawable/item");
sub.put("cls", ActionBLink.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String, Object>();
sub.put("title", "Action Move");
sub.put("desc", "a move action for the animation sprite or the images.");
sub.put("image", "drawable/item");
sub.put("cls", ActionMove.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String, Object>();
sub.put("title", "Action Shake");
sub.put("desc", "a shake action for the animation sprite or the images.");
sub.put("image", "drawable/item");
sub.put("cls", ActionShake.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String, Object>();
sub.put("title", "Action Rotate");
sub.put("desc", "a rotate action for the animation sprite or the images.");
sub.put("image", "drawable/item");
sub.put("cls", ActionRotate.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String, Object>();
sub.put("title", "Action Scale");
sub.put("desc", "a scale action for the animation sprite or the images.");
sub.put("image", "drawable/item");
sub.put("cls", ActionScale.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String, Object>();
sub.put("title", "Action Jump");
sub.put("desc", "a jump action for the animation sprite or the images.");
sub.put("image", "drawable/item");
sub.put("cls", ActionJump.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String, Object>();
sub.put("title", "Animation Sprite Loop Model");
sub.put("desc", "Touch to stop/play the animations");
sub.put("image", "drawable/item");
sub.put("cls", AnimationSpriteLoopTest.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String, Object>();
sub.put("title", "Animation Sprite Loop With Time Model");
sub.put("desc", "Touch to stop/play the animations. it has different frame durations");
sub.put("image", "drawable/item");
sub.put("cls", AnimationSpriteLoopWithTimesTest.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String, Object>();
sub.put("title", "Analog");
sub.put("desc", "This is a simple analog widget , via this you can get the value and the directions");
sub.put("image", "drawable/item");
sub.put("cls", AnalogTest.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String, Object>();
sub.put("title", "Laser");
sub.put("desc", "a simple laser effect");
sub.put("image", "drawable/item");
sub.put("cls", LaserTest.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String,Object>();
sub.put("title", "Rain Effect");
sub.put("desc", "A simple rain effect use random texture");
sub.put("image", "drawable/item");
sub.put("cls", RainEffect.class.getName());
subs.add(sub);
}
{//Fancily
Map<String,Object> sub = new HashMap<String,Object>();
sub.put("title", "Graceful Label");
sub.put("desc", "A label effect that shows how to use the label widget to achieve graceful effect");
sub.put("image", "drawable/item");
sub.put("cls", GracefulEffectLabel.class.getName());
subs.add(sub);
}
map.put("subs", subs);
tests.add(map);
}
//
{
Map<String,Object> map = new HashMap<String, Object>();
map.put("title", "Parallax Layer");
map.put("desc", "Parallax texture or layer . fill the screen");
map.put("image", "drawable/parallax");
final List<Map<String,Object>> subs = new ArrayList<Map<String,Object>>();
{
Map<String,Object> sub = new HashMap<String,Object>();
sub.put("title", "Parallax Events");
sub.put("desc", "Events suchas speed , day to night ,shake etc.");
sub.put("image", "drawable/item");
sub.put("cls", ParallaxGroupEventsTest.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String,Object>();
sub.put("title", "Parallax Gesture Detector");
sub.put("desc", "Scroll the parallax layers. fling the screen .");
sub.put("image", "drawable/item");
sub.put("cls", ParallaxGroupGestureDetectorTest.class.getName());
subs.add(sub);
}
map.put("subs", subs);
tests.add(map);
}
//
{
Map<String,Object> map = new HashMap<String, Object>();
map.put("title", "Box2d");
map.put("desc", "Physical Engine . How to use the c2d box2d");
map.put("image", "drawable/box2d");
final List<Map<String,Object>> subs = new ArrayList<Map<String,Object>>();
{
Map<String,Object> sub = new HashMap<String,Object>();
sub.put("title", "Box2d C2d test");
sub.put("desc", "Read datas from XML");
sub.put("image", "drawable/item");
sub.put("cls", Box2dC2d.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String,Object>();
sub.put("title", "Box2d Bike test");
sub.put("desc", "Read datas from XML");
sub.put("image", "drawable/item");
sub.put("cls", Box2dBike.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String,Object>();
sub.put("title", "Box2d Bridge test");
sub.put("desc", "Read datas from XML");
sub.put("image", "drawable/item");
sub.put("cls", Box2dBridge.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String,Object>();
sub.put("title", "Box2d ComplexWorld1 test");
sub.put("desc", "Read datas from XML");
sub.put("image", "drawable/item");
sub.put("cls", Box2dComplexWorld1.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String,Object>();
sub.put("title", "Box2d Crank test");
sub.put("desc", "Read datas from XML");
sub.put("image", "drawable/item");
sub.put("cls", Box2dCrank.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String,Object>();
sub.put("title", "Box2d SeeSaw test");
sub.put("desc", "Read datas from XML");
sub.put("image", "drawable/item");
sub.put("cls", Box2dSeesaw.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String,Object>();
sub.put("title", "Box2d Ragdoll test");
sub.put("desc", "Read datas from XML");
sub.put("image", "drawable/item");
sub.put("cls", Box2dRagdoll.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String,Object>();
sub.put("title", "Box2d StackedBoxes test");
sub.put("desc", "Read datas from XML");
sub.put("image", "drawable/item");
sub.put("cls", Box2dStackedBoxes.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String,Object>();
sub.put("title", "Box2d VaryingRestitution test");
sub.put("desc", "Read datas from XML");
sub.put("image", "drawable/item");
sub.put("cls", Box2dVaryingRestitution.class.getName());
subs.add(sub);
}
map.put("subs", subs);
tests.add(map);
}
//
{
Map<String,Object> map = new HashMap<String, Object>();
map.put("title", "Mesh");
map.put("desc", "Some advance effect that use the mesh(OpenglES)");
map.put("image", "drawable/mesh");
final List<Map<String,Object>> subs = new ArrayList<Map<String,Object>>();
{
Map<String,Object> sub = new HashMap<String,Object>();
sub.put("title", "Surface : Repeated");
sub.put("desc", "Use a texture to fill the points .");
sub.put("image", "drawable/item");
sub.put("cls", SurfaceTest.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String, Object>();
sub.put("title", "Repeat texture background");
sub.put("desc", "A small texture to fill the screen");
sub.put("image", "drawable/item");
sub.put("cls", RepeatTextureBackgroundTest.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String, Object>();
sub.put("title", "Simple Mesh Background");
sub.put("desc", "Rectangle mesh background .");
sub.put("image", "drawable/item");
sub.put("cls", SimpleMeshBackgroundTest.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String, Object>();
sub.put("title", "Gradient");
sub.put("desc", "Gradient effect use the ImmediateModeRenderer .");
sub.put("image", "drawable/item");
sub.put("cls", GradientTest.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String, Object>();
sub.put("title", "Jumpy line");
sub.put("desc", " A line that jump jump jump .");
sub.put("image", "drawable/item");
sub.put("cls", JumpyLineTest.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String, Object>();
sub.put("title", "Finger Swipe");
sub.put("desc", "Surely most of you are familiar with the Fruit Ninja type of games. https://github.com/mattdesl/lwjgl-basics/wiki/LibGDX-Finger-Swipe");
sub.put("image", "drawable/item");
sub.put("cls", FingerSwipeTest.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String, Object>();
sub.put("title", "WaterTest");
sub.put("desc", "Port from http://gamedev.tutsplus.com/tutorials/implementation/make-a-splash-with-2d-water-effects/");
sub.put("image", "drawable/item");
sub.put("cls", WaterTest.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String, Object>();
sub.put("title", "LightTest");
sub.put("desc", "Port from http://gamedev.tutsplus.com/tutorials/implementation/how-to-generate-shockingly-good-2d-lightning-effects/");
sub.put("image", "drawable/item");
sub.put("cls", LightningTest.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String, Object>();
sub.put("title", "FlagTest");
sub.put("desc", "flag test");
sub.put("image", "drawable/item");
sub.put("cls", FlagTest.class.getName());
subs.add(sub);
}
map.put("subs", subs);
tests.add(map);
}
//
{
Map<String,Object> map = new HashMap<String, Object>();
map.put("title", "Particle");
map.put("desc", "Some particle effects");
map.put("image", "drawable/particle");
final List<Map<String,Object>> subs = new ArrayList<Map<String,Object>>();
{
Map<String,Object> sub = new HashMap<String,Object>();
sub.put("title", "Followable Particle");
sub.put("desc", "The particle will follow your finger");
sub.put("image", "drawable/item");
sub.put("cls", FollowableParticle.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String,Object>();
sub.put("title", "Thousand Particle");
sub.put("desc", "Thousand Particle");
sub.put("image", "drawable/item");
sub.put("cls", ThousandParticleTest.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String,Object>();
sub.put("title", "Effect Dot Green Particle");
sub.put("desc", "Effect Dot Green Particle");
sub.put("image", "drawable/item");
sub.put("cls", EffectDotGreenParticleTest.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String,Object>();
sub.put("title", "Snow Particle");
sub.put("desc", "Snow Particle");
sub.put("image", "drawable/item");
sub.put("cls", SnowParticleTest.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String,Object>();
sub.put("title", "Smoke Particle");
sub.put("desc", "Smoke Particle");
sub.put("image", "drawable/item");
sub.put("cls", SmokeParticleTest.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String,Object>();
sub.put("title", "Salut Particle");
sub.put("desc", "Salut Particle");
sub.put("image", "drawable/item");
sub.put("cls", SalutParticleTest.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String,Object>();
sub.put("title", "Fire Particle");
sub.put("desc", "Fire Particle");
sub.put("image", "drawable/item");
sub.put("cls", FireParticleTest.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String,Object>();
sub.put("title", "Fire2 Particle");
sub.put("desc", "Fire2 Particle");
sub.put("image", "drawable/item");
sub.put("cls", Fire2ParticleTest.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String,Object>();
sub.put("title", "Dot Particle");
sub.put("desc", "Dot Particle");
sub.put("image", "drawable/item");
sub.put("cls", DotParticleTest.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String,Object>();
sub.put("title", "Float Particle");
sub.put("desc", "Float Particle");
sub.put("image", "drawable/item");
sub.put("cls", FloatParticleTest.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String,Object>();
sub.put("title", "Hubble Particle");
sub.put("desc", "Hubble Particle");
sub.put("image", "drawable/item");
sub.put("cls", HubbleParticleTest.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String,Object>();
sub.put("title", "balloon Particle");
sub.put("desc", "balloon Particle");
sub.put("image", "drawable/item");
sub.put("cls", BalloonParticleTest.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String,Object>();
sub.put("title", "Cross Particle");
sub.put("desc", "Cross Particle");
sub.put("image", "drawable/item");
sub.put("cls", CrossParticleTest.class.getName());
subs.add(sub);
}
map.put("subs", subs);
tests.add(map);
}
//
{
Map<String,Object> map = new HashMap<String, Object>();
map.put("title", "Sfx");
map.put("desc", "Sounds and musics");
map.put("image", "drawable/sfx");
final List<Map<String,Object>> subs = new ArrayList<Map<String,Object>>();
{
Map<String,Object> sub = new HashMap<String,Object>();
sub.put("title", "Simple Sfx");
sub.put("desc", "Play a sound and a music");
sub.put("image", "drawable/item");
sub.put("cls", EngineSimpleSfxTest.class.getName());
subs.add(sub);
}
map.put("subs", subs);
tests.add(map);
}
//
{
Map<String,Object> map = new HashMap<String, Object>();
map.put("title", "Transitions");
map.put("desc", "Some transition effects to switch scenes");
map.put("image", "drawable/transitions");
final List<Map<String,Object>> subs = new ArrayList<Map<String,Object>>();
{
Map<String,Object> sub = new HashMap<String,Object>();
sub.put("title", "Fade");
sub.put("desc", "the first scene fade out , and then the second scene fade in");
sub.put("image", "drawable/item");
sub.put("cls", FadeTest.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String,Object>();
sub.put("title", "Fade White");
sub.put("desc", "The type 'Fade white'");
sub.put("image", "drawable/item");
sub.put("cls", FadeWhiteTest.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String,Object>();
sub.put("title", "Move in");
sub.put("desc", "The type 'move in' from different directions");
sub.put("image", "drawable/item");
sub.put("cls", MoveInTest.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String,Object>();
sub.put("title", "Slide in");
sub.put("desc", "The type 'slide in' from different directions");
sub.put("image", "drawable/item");
sub.put("cls", SlideInTest.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String,Object>();
sub.put("title", "Rotate");
sub.put("desc", "The type 'rotate'");
sub.put("image", "drawable/item");
sub.put("cls", RotateTest.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String,Object>();
sub.put("title", "Zoom out");
sub.put("desc", "The type 'zoom out'");
sub.put("image", "drawable/item");
sub.put("cls", ZoomOutTest.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String,Object>();
sub.put("title", "Zoom in");
sub.put("desc", "the first scene zoom in , and then the second scene zoom out");
sub.put("image", "drawable/item");
sub.put("cls", ZoomInTest.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String,Object>();
sub.put("title", "Zoom in with rotate");
sub.put("desc", "The type 'zoom in with rotate'");
sub.put("image", "drawable/item");
sub.put("cls", RotateWithZoomInTest.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String,Object>();
sub.put("title", "Flip Horizontal");
sub.put("desc", "Transition Scene Flip Horizontal");
sub.put("image", "drawable/item");
sub.put("cls", FlipHTest.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String,Object>();
sub.put("title", "Flip Vertical");
sub.put("desc", "Transition Scene Flip Vertical");
sub.put("image", "drawable/item");
sub.put("cls", FlipVTest.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String,Object>();
sub.put("title", "Split");
sub.put("desc", "split the first scene rows or clos and move them out , finally show the second scene");
sub.put("image", "drawable/item");
sub.put("cls", SplitTest.class.getName());
subs.add(sub);
}
map.put("subs", subs);
tests.add(map);
}
//
// {
// Map<String,Object> map = new HashMap<String, Object>();
// map.put("title", "The Tiledmap");
// map.put("desc", "tiledmap");
// map.put("image", "drawable/tiled");
// final List<Map<String,Object>> subs = new ArrayList<Map<String,Object>>();
// {
// Map<String,Object> sub = new HashMap<String,Object>();
// sub.put("title", "Custom Drawable");
// sub.put("desc", "Custom drawable of the layer use tiled render");
// sub.put("image", "drawable/item");
// sub.put("cls", TiledMapLoaderTest.class.getName());
// subs.add(sub);
// }
// map.put("subs", subs);
// tests.add(map);
// }
//
{
Map<String,Object> map = new HashMap<String, Object>();
map.put("title", "Other");
map.put("desc", "Other misc . Some may not run on your device");
map.put("image", "drawable/item");
final List<Map<String,Object>> subs = new ArrayList<Map<String,Object>>();
{
Map<String,Object> sub = new HashMap<String,Object>();
sub.put("title", "Custom Loading");
sub.put("desc", "a example : how to make a custom loading screen, it's simple");
sub.put("image", "drawable/item");
sub.put("cls", CustomLoadingTest.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String,Object>();
sub.put("title", "InGame Loading");
sub.put("desc", "how to load other resources after start the game and replace some resources");
sub.put("image", "drawable/item");
sub.put("cls", IngameLoadingTest.class.getName());
subs.add(sub);
}
{
Map<String,Object> sub = new HashMap<String,Object>();
sub.put("title", "Event");
sub.put("desc", "how to use the simple built in event system . ");
sub.put("image", "drawable/item");
sub.put("cls", EventTest.class.getName());
subs.add(sub);
}
map.put("subs", subs);
tests.add(map);
}
}
@SuppressWarnings("unchecked")
public static String[] getNames() {
List<String> names = new ArrayList<String>();
for (Map<String,Object> group : tests) {
for (Map<String, Object> item : (List<Map<String,Object>>)group.get("subs")) {
names.add(item.get("cls").toString().replace("info.u250.c2d.tests.", ""));
}
}
Collections.sort(names);
return names.toArray(new String[names.size()]);
}
public static Engine newTest(String testName) {
return newTestFullName("info.u250.c2d.tests." + testName);
}
public static Engine newTestFullName(String testName) {
try {
Class clazz = Class.forName(testName);
return (Engine) clazz.newInstance();
} catch (Exception e1) {
e1.printStackTrace();
return null;
}
}
}