package info.u250.c2d.tests.mesh;
import info.u250.c2d.engine.Engine;
import info.u250.c2d.engine.EngineDrive;
import info.u250.c2d.engine.Scene;
import info.u250.c2d.engine.resources.AliasResourceManager;
import info.u250.c2d.graphic.background.RepeatTextureBackground;
import com.badlogic.gdx.InputProcessor;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Sprite;
public class RepeatTextureBackgroundTest extends Engine {
@Override
protected EngineDrive onSetupEngineDrive() {
return new EngineX();
}
@Override
public void dispose () {
super.dispose();
}
private class EngineX implements EngineDrive{
@Override
public void onResourcesRegister(AliasResourceManager<String> reg) {
reg.texture("BG", "data/textures/default.png");
}
@Override
public void dispose() {}
@Override
public EngineOptions onSetupEngine() {
EngineOptions opt = new EngineOptions(new String[]{"data/textures/default.png"},800,480);
opt.useGL20 = true;
return opt;
}
RepeatTextureBackground bg ;
Sprite sprite;
@Override
public void onLoadedResourcesCompleted() {
bg = new RepeatTextureBackground("BG");
sprite = new Sprite(Engine.resource("BG",Texture.class));
sprite.setPosition(Engine.getWidth()/2, Engine.getHeight()/2);
Engine.setMainScene(new Scene() {
@Override
public void render(float delta) {
bg.render(delta);
Engine.getSpriteBatch().begin();
sprite.setColor(Color.GRAY);
sprite.draw(Engine.getSpriteBatch());
Engine.getSpriteBatch().end();
Engine.debugInfo("draw a background use the repeatbackground.\n" +
" The sprite in the center is the texture");
}
@Override
public InputProcessor getInputProcessor() {
return null;
}
@Override
public void update(float delta) {
}
@Override
public void hide() {
}
@Override
public void show() {
}
});
}
}
}