package info.u250.c2d.box2deditor.adapter;
import info.u250.c2d.box2d.model.joint.b2FrictionJointDefModel;
import com.badlogic.gdx.math.Vector2;
public class FrictionJointDefModel extends b2FrictionJointDefModel {
private static final long serialVersionUID = 1L;
/**
* The temp anchor attribute
*/
public Vector2 anchor = new Vector2();
/**
* the convenient attributes
*/
public boolean useBodyACenter = false;
public boolean useBodyBCenter = false;
}