package info.u250.c2d.box2deditor.adapter; import info.u250.c2d.box2d.model.joint.b2PrismaticJointDefModel; import com.badlogic.gdx.math.Vector2; public class PrismaticJointDefModel extends b2PrismaticJointDefModel { private static final long serialVersionUID = 1L; /** * The temp anchor attribute */ public Vector2 anchor = new Vector2(); /** * the convenient attributes */ public boolean useBodyACenter = false; public boolean useBodyBCenter = false; public boolean useABCenterLine = false; }