package info.u250.c2d.tests.sfx;
import info.u250.c2d.engine.Engine;
import info.u250.c2d.engine.EngineDrive;
import info.u250.c2d.engine.Scene;
import info.u250.c2d.engine.resources.AliasResourceManager;
import com.badlogic.gdx.InputProcessor;
import com.badlogic.gdx.graphics.Texture;
public class EngineSimpleSfxTest extends Engine{
@Override
protected EngineDrive onSetupEngineDrive() {
return new EngineX();
}
private class EngineX implements EngineDrive{
@Override
public void onResourcesRegister(AliasResourceManager<String> reg) {
reg.texture("logo", "data/c2d.png");
reg.sound("BG1", "data/sound/test.ogg");
reg.music("BG2", "data/music/test.ogg");
}
@Override
public void dispose() {}
@Override
public EngineOptions onSetupEngine() {
final EngineOptions opt = new EngineOptions(new String[]{"data/sound","data/music","data/c2d.png"},800,480);
opt.useGL20 = false;
return opt;
}
@Override
public void onLoadedResourcesCompleted() {
Engine.getSoundManager().playSound("BG1");
Engine.getMusicManager().playMusic("BG2", true);
Engine.setMainScene(new Scene() {
@Override
public void update(float delta) {}
@Override
public void hide() {}
@Override
public void show() {}
@Override
public void render(float delta) {
Engine.getSpriteBatch().begin();
Engine.getSpriteBatch().draw(Engine.resource("logo",Texture.class), 0,0);
Engine.getSpriteBatch().end();
Engine.debugInfo( "This will load all resources and just play a sound and a music");
}
@Override
public InputProcessor getInputProcessor() {
return null;
}
});
}
}
}