package info.u250.c2d.box2deditor.gdx;
import info.u250.c2d.box2deditor.adapter.SceneModelAdapter;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.World;
public class PhysicalWorld {
public static World WORLD = new World(new Vector2(0,-10),false);
public static SceneModelAdapter MODEL = new SceneModelAdapter();
}