package info.u250.c2d.tests.mesh; import info.u250.c2d.engine.Engine; import info.u250.c2d.engine.EngineDrive; import info.u250.c2d.engine.Scene; import info.u250.c2d.engine.resources.AliasResourceManager; import com.badlogic.gdx.InputProcessor; public class FlagTest extends Engine { @Override protected EngineDrive onSetupEngineDrive() { return new EngineX(); } @Override public void dispose () { super.dispose(); } private class EngineX implements EngineDrive{ @Override public void onResourcesRegister(AliasResourceManager<String> reg) { } @Override public void dispose() {} @Override public EngineOptions onSetupEngine() { final EngineOptions opt = new EngineOptions(new String[]{},800,480); opt.useGL20 = true; return opt; } @Override public void onLoadedResourcesCompleted() { Engine.setMainScene(new Scene() { @Override public void render(float delta) { } @Override public InputProcessor getInputProcessor() { return null; } @Override public void update(float delta) { } @Override public void hide() { } @Override public void show() { } }); } } }