package info.u250.c2d.tests.animations;
import info.u250.c2d.engine.Engine;
import info.u250.c2d.engine.EngineDrive;
import info.u250.c2d.engine.Scene;
import info.u250.c2d.engine.resources.AliasResourceManager;
import info.u250.c2d.graphic.AnimationSprite;
import info.u250.c2d.graphic.AdvanceSpriteImage;
import info.u250.c2d.graphic.C2dStage;
import com.badlogic.gdx.InputProcessor;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.scenes.scene2d.actions.Actions;
public class ActionBLink extends Engine {
@Override
protected EngineDrive onSetupEngineDrive() {
return new EngineX();
}
@Override
public void dispose () {
super.dispose();
}
private class EngineX implements EngineDrive{
@Override
public void onResourcesRegister(AliasResourceManager<String> reg) {
reg.textureAtlas("Anim", "data/animationsprite/turkey.atlas");
}
@Override
public void dispose() {}
@Override
public EngineOptions onSetupEngine() {
final EngineOptions opt = new EngineOptions(new String[]{
"data/animationsprite/"
},800,480);
return opt;
}
@Override
public void onLoadedResourcesCompleted() {
Engine.setMainScene(new MainScene());
}
}
private static class MainScene extends C2dStage implements Scene{
final AdvanceSpriteImage actor;
public MainScene(){
actor = new AdvanceSpriteImage(new AnimationSprite(0.05f, Engine.resource("Anim",TextureAtlas.class),"fly"));
actor.setPosition(200, 100);
actor.addAction(Actions.forever(
Actions.sequence(
Actions.alpha(0.1f,0.1f),
Actions.fadeIn(0.1f)
)
));
this.addActor(actor);
}
@Override
public void render(float delta) {
this.act(delta);
this.draw();
}
@Override
public InputProcessor getInputProcessor() {
return null;
}
@Override
public void update(float delta) {
}
@Override
public void hide() {
}
@Override
public void show() {
}
}
}