package info.u250.c2d.tests.misc; import info.u250.c2d.engine.Engine; import info.u250.c2d.engine.EngineDrive; import info.u250.c2d.engine.Scene; import info.u250.c2d.engine.load.startup.StartupLoading; import info.u250.c2d.engine.resources.AliasResourceManager; import info.u250.c2d.tests.utils.SimpleAnimationLoading; import com.badlogic.gdx.InputProcessor; public class CustomLoadingTest extends Engine{ @Override protected EngineDrive onSetupEngineDrive() { return new EngineX(); } @Override protected StartupLoading getStartupLoading() { return new SimpleAnimationLoading(); } private class EngineX implements EngineDrive{ @Override public void onResourcesRegister(AliasResourceManager<String> reg) { } @Override public void dispose() {} @Override public EngineOptions onSetupEngine() { final EngineOptions opt = new EngineOptions(new String[]{"data/"},480,320); opt.useGL20 = true; return opt; } @Override public void onLoadedResourcesCompleted() { Engine.setMainScene(new Scene() { @Override public void update(float delta) {} @Override public void hide() {} @Override public void show() {} @Override public void render(float delta) { Engine.debugInfo( "Load all.... nothing to draw."); } @Override public InputProcessor getInputProcessor() { return null; } }); } } }