package info.u250.c2d.box2deditor.gdx.scenes; import info.u250.c2d.box2d.Box2dObject; import info.u250.c2d.box2d.MouseJointInput; import info.u250.c2d.box2d.PolygonActor; import info.u250.c2d.box2d.model.b2BodyDefModel; import info.u250.c2d.box2d.model.b2FixtureDefModel; import info.u250.c2d.box2d.model.fixture.b2CircleFixtureDefModel; import info.u250.c2d.box2d.model.fixture.b2PolygonFixtureDefModel; import info.u250.c2d.box2d.model.fixture.b2RectangleFixtureDefModel; import info.u250.c2d.box2deditor.adapter.SceneModelAdapter; import info.u250.c2d.box2deditor.gdx.PhysicalWorld; import info.u250.c2d.box2deditor.gdx.support.Box2dStage; import info.u250.c2d.box2deditor.gdx.support.BuildWorld; import info.u250.c2d.engine.Engine; import info.u250.c2d.engine.Scene; import java.util.ArrayList; import java.util.List; import java.util.Random; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.InputProcessor; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.math.Rectangle; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.physics.box2d.Body; import com.badlogic.gdx.physics.box2d.Box2DDebugRenderer; import com.badlogic.gdx.scenes.scene2d.ui.Image; public class SimulationScene extends Box2dStage implements Scene { private Body screenBox = null; private final Box2DDebugRenderer box2dRender = new Box2DDebugRenderer(); private List<PolygonActor> meshs = new ArrayList<PolygonActor>(); final Random random = new Random(); MouseJointInput mouseJointInput = new MouseJointInput(); @Override public void update(float delta) { this.act(delta); } @Override public void render(float delta) { Gdx.gl.glClearColor(1, 1, 1, 1); this.draw(); if(MainScene.INSTANCE.callUI.isDebug()){ if(PhysicalWorld.WORLD!=null){ try{ box2dRender.render(PhysicalWorld.WORLD, Engine.getDefaultCamera().combined.scl(Box2dObject.RADIO)); }catch(Exception ex){ ex.printStackTrace(); } } } } public void stopSimulation(){ for(PolygonActor actor : meshs){ if(actor!=null){ actor.dispose(); } } meshs.clear(); //clear all bodys this.clear(); if(null!=screenBox)PhysicalWorld.WORLD.destroyBody(screenBox); screenBox = null; BuildWorld.stopSimulation(); } public void simulation(){ stopSimulation(); screenBox = createScreenBox(new Rectangle(0,0, Engine.getWidth()*2, Engine.getHeight()*2)); BuildWorld.buildBodys(); BuildWorld.buildJoints(); //make relation of the physical objects TextureAtlas atlas = Engine.resource("TA"); SceneModelAdapter model = PhysicalWorld.MODEL; for(b2BodyDefModel b2Body:model.bodyDefModels){ Box2dObject obj = new Box2dObject(b2Body); for(b2FixtureDefModel b2Def:b2Body.fixtures){ if(b2Def instanceof b2CircleFixtureDefModel){ b2CircleFixtureDefModel tmp = (b2CircleFixtureDefModel)b2Def; Image image = new Image(atlas.findRegion("circle")); image.setSize(tmp.radius*2, tmp.radius*2); image.setOrigin(tmp.radius, tmp.radius); image.setPosition(b2Body.drawableOffsetX-tmp.radius, b2Body.drawableOffsetY-tmp.radius); image.setColor(generateColor()); obj.addActor(image); }else if(b2Def instanceof b2RectangleFixtureDefModel){ b2RectangleFixtureDefModel tmp = (b2RectangleFixtureDefModel)b2Def; Image image = new Image(atlas.findRegion("box")); image.setSize(tmp.width, tmp.height); image.setOrigin(tmp.width/2, tmp.height/2); image.setPosition(b2Body.drawableOffsetX-tmp.width/2, b2Body.drawableOffsetY-tmp.height/2); image.setColor(generateColor()); obj.addActor(image); }else if(b2Def instanceof b2PolygonFixtureDefModel){ b2PolygonFixtureDefModel tmp = (b2PolygonFixtureDefModel)b2Def; Vector2 lower = new Vector2(); Vector2 upper = new Vector2(); for(Vector2[] vv:tmp.vertices){ for(Vector2 v:vv){ lower.x = Math.min(lower.x, v.x); lower.y = Math.min(lower.y, v.y); upper.x = Math.max(upper.x, v.x); upper.y = Math.max(upper.y, v.y); } } PolygonActor actor = new PolygonActor(Engine.resource("T"+(random.nextInt(3)+1),Texture.class), tmp.vertices,b2Body.drawableOffsetX,b2Body.drawableOffsetY); actor.setPosition(b2Body.drawableOffsetX-lower.x,b2Body.drawableOffsetY-lower.y); obj.addActor(actor); meshs.add(actor); } } this.addActor(obj); } } Color generateColor() { final int threshold = 250; int r1, g1, b1; while (true) { r1 = random.nextInt(256); g1 = random.nextInt(256); b1 = random.nextInt(256); if (r1+g1+b1 > threshold) break; } Color c = new Color(r1/255f, g1/255f, b1/255f,1); return c; } @Override public InputProcessor getInputProcessor() { if(null==screenBox){ return null; } mouseJointInput.setFixBody(screenBox); mouseJointInput.setWorld(PhysicalWorld.WORLD); return mouseJointInput; } @Override public void show() {} @Override public void hide() {} }