package info.u250.c2d.box2deditor.gdx.scenes;
import info.u250.c2d.box2d.Box2dObject;
import info.u250.c2d.box2d.MouseJointInput;
import info.u250.c2d.box2d.PolygonActor;
import info.u250.c2d.box2d.model.b2BodyDefModel;
import info.u250.c2d.box2d.model.b2FixtureDefModel;
import info.u250.c2d.box2d.model.fixture.b2CircleFixtureDefModel;
import info.u250.c2d.box2d.model.fixture.b2PolygonFixtureDefModel;
import info.u250.c2d.box2d.model.fixture.b2RectangleFixtureDefModel;
import info.u250.c2d.box2deditor.adapter.SceneModelAdapter;
import info.u250.c2d.box2deditor.gdx.PhysicalWorld;
import info.u250.c2d.box2deditor.gdx.support.Box2dStage;
import info.u250.c2d.box2deditor.gdx.support.BuildWorld;
import info.u250.c2d.engine.Engine;
import info.u250.c2d.engine.Scene;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.InputProcessor;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.Body;
import com.badlogic.gdx.physics.box2d.Box2DDebugRenderer;
import com.badlogic.gdx.scenes.scene2d.ui.Image;
public class SimulationScene extends Box2dStage implements Scene {
private Body screenBox = null;
private final Box2DDebugRenderer box2dRender = new Box2DDebugRenderer();
private List<PolygonActor> meshs = new ArrayList<PolygonActor>();
final Random random = new Random();
MouseJointInput mouseJointInput = new MouseJointInput();
@Override
public void update(float delta) {
this.act(delta);
}
@Override
public void render(float delta) {
Gdx.gl.glClearColor(1, 1, 1, 1);
this.draw();
if(MainScene.INSTANCE.callUI.isDebug()){
if(PhysicalWorld.WORLD!=null){
try{
box2dRender.render(PhysicalWorld.WORLD, Engine.getDefaultCamera().combined.scl(Box2dObject.RADIO));
}catch(Exception ex){
ex.printStackTrace();
}
}
}
}
public void stopSimulation(){
for(PolygonActor actor : meshs){
if(actor!=null){
actor.dispose();
}
}
meshs.clear();
//clear all bodys
this.clear();
if(null!=screenBox)PhysicalWorld.WORLD.destroyBody(screenBox);
screenBox = null;
BuildWorld.stopSimulation();
}
public void simulation(){
stopSimulation();
screenBox = createScreenBox(new Rectangle(0,0, Engine.getWidth()*2, Engine.getHeight()*2));
BuildWorld.buildBodys();
BuildWorld.buildJoints();
//make relation of the physical objects
TextureAtlas atlas = Engine.resource("TA");
SceneModelAdapter model = PhysicalWorld.MODEL;
for(b2BodyDefModel b2Body:model.bodyDefModels){
Box2dObject obj = new Box2dObject(b2Body);
for(b2FixtureDefModel b2Def:b2Body.fixtures){
if(b2Def instanceof b2CircleFixtureDefModel){
b2CircleFixtureDefModel tmp = (b2CircleFixtureDefModel)b2Def;
Image image = new Image(atlas.findRegion("circle"));
image.setSize(tmp.radius*2, tmp.radius*2);
image.setOrigin(tmp.radius, tmp.radius);
image.setPosition(b2Body.drawableOffsetX-tmp.radius, b2Body.drawableOffsetY-tmp.radius);
image.setColor(generateColor());
obj.addActor(image);
}else if(b2Def instanceof b2RectangleFixtureDefModel){
b2RectangleFixtureDefModel tmp = (b2RectangleFixtureDefModel)b2Def;
Image image = new Image(atlas.findRegion("box"));
image.setSize(tmp.width, tmp.height);
image.setOrigin(tmp.width/2, tmp.height/2);
image.setPosition(b2Body.drawableOffsetX-tmp.width/2, b2Body.drawableOffsetY-tmp.height/2);
image.setColor(generateColor());
obj.addActor(image);
}else if(b2Def instanceof b2PolygonFixtureDefModel){
b2PolygonFixtureDefModel tmp = (b2PolygonFixtureDefModel)b2Def;
Vector2 lower = new Vector2();
Vector2 upper = new Vector2();
for(Vector2[] vv:tmp.vertices){
for(Vector2 v:vv){
lower.x = Math.min(lower.x, v.x);
lower.y = Math.min(lower.y, v.y);
upper.x = Math.max(upper.x, v.x);
upper.y = Math.max(upper.y, v.y);
}
}
PolygonActor actor = new PolygonActor(Engine.resource("T"+(random.nextInt(3)+1),Texture.class), tmp.vertices,b2Body.drawableOffsetX,b2Body.drawableOffsetY);
actor.setPosition(b2Body.drawableOffsetX-lower.x,b2Body.drawableOffsetY-lower.y);
obj.addActor(actor);
meshs.add(actor);
}
}
this.addActor(obj);
}
}
Color generateColor() {
final int threshold = 250;
int r1, g1, b1;
while (true) {
r1 = random.nextInt(256);
g1 = random.nextInt(256);
b1 = random.nextInt(256);
if (r1+g1+b1 > threshold) break;
}
Color c = new Color(r1/255f, g1/255f, b1/255f,1);
return c;
}
@Override
public InputProcessor getInputProcessor() {
if(null==screenBox){
return null;
}
mouseJointInput.setFixBody(screenBox);
mouseJointInput.setWorld(PhysicalWorld.WORLD);
return mouseJointInput;
}
@Override
public void show() {}
@Override
public void hide() {}
}