package pneumaticCraft.lib;
public class TileEntityConstants{
public static final float CANNON_TURN_HIGH_SPEED = 3.0F;
public static final float CANNON_TURN_LOW_SPEED = 0.5F;
public static final float CANNON_SLOW_ANGLE = 20F;// the cannon starts to
// turn at the slow speed
// from x angle from
// destination angle.
public static final float ELEVATOR_SPEED_SLOW = 0.02F;
public static final float ELEVATOR_SPEED_FAST = 0.05F;
public static final float ELEVATOR_SLOW_EXTENSION = 0.5F;
public static final float PNEUMATIC_DOOR_SPEED_SLOW = 0.01F;
public static final float PNEUMATIC_DOOR_SPEED_FAST = 0.04F;
public static final float PNEUMATIC_DOOR_EXTENSION = 0.2F;
public static final int RANGE_PNEUMATIC_DOOR_BASE = 2;
public static final float ASSEMBLY_IO_UNIT_ARM_SPEED = 1.0F;
public static final float ASSEMBLY_IO_UNIT_CLAW_SPEED = 0.05F;
public static final float ASSEMBLY_DRILL_ACCELERATION = 1F;
public static final float ASSEMBLY_DRILL_MAX_SPEED = 100F;
public static final int LIGHT_BOX_0_100_TIME = 600; //seconds.
public static final int PCB_ETCH_TIME = 300; //seconds
public static final float NETWORK_NORMAL_BRIDGE_SPEED = 0.02F;//*100 % / tick
public static final float NETWORK_AI_BRIDGE_SPEED = 0.03F;//*100 % / tick
public static final float NETWORK_NOTE_RATING_MULTIPLIER = 1.2F;
public static final int SECURITY_STATION_MAX_RANGE = 16;
public static final int SECURITY_STATION_REBOOT_TIME = 1200;//ticks
public static final double PACKET_UPDATE_DISTANCE = 64D;//maximum client distance before clients aren't being sent anymore from the server.
}