package pneumaticCraft.common.block;
import java.util.List;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
import pneumaticCraft.common.tileentity.TileEntityAssemblyIOUnit;
import pneumaticCraft.lib.BBConstants;
public class BlockAssemblyIOUnit extends BlockPneumaticCraftModeled{
public BlockAssemblyIOUnit(Material par2Material){
super(par2Material);
}
@Override
public boolean rotateBlock(World world, EntityPlayer player, int x, int y, int z, ForgeDirection side){
if(player.isSneaking()) {
return super.rotateBlock(world, player, x, y, z, side);
} else {
return ((TileEntityAssemblyIOUnit)world.getTileEntity(x, y, z)).switchMode();
}
}
@Override
public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4){
setBlockBounds(BBConstants.ASSEMBLY_ROBOT_MIN_POS, 0F, BBConstants.ASSEMBLY_ROBOT_MIN_POS, BBConstants.ASSEMBLY_ROBOT_MAX_POS, BBConstants.ASSEMBLY_ROBOT_MAX_POS_TOP, BBConstants.ASSEMBLY_ROBOT_MAX_POS);
}
@Override
public void addCollisionBoxesToList(World world, int i, int j, int k, AxisAlignedBB axisalignedbb, List arraylist, Entity par7Entity){
setBlockBounds(BBConstants.ASSEMBLY_ROBOT_MIN_POS, BBConstants.ASSEMBLY_ROBOT_MIN_POS, BBConstants.ASSEMBLY_ROBOT_MIN_POS, BBConstants.ASSEMBLY_ROBOT_MAX_POS, BBConstants.ASSEMBLY_ROBOT_MAX_POS_TOP, BBConstants.ASSEMBLY_ROBOT_MAX_POS);
super.addCollisionBoxesToList(world, i, j, k, axisalignedbb, arraylist, par7Entity);
setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
}
@Override
protected Class<? extends TileEntity> getTileEntityClass(){
return TileEntityAssemblyIOUnit.class;
}
@Override
//Overriden here because the IOUnit isn't implementing IInventory (intentionally).
protected void dropInventory(World world, int x, int y, int z){
TileEntity tileEntity = world.getTileEntity(x, y, z);
if(!(tileEntity instanceof TileEntityAssemblyIOUnit)) return;
TileEntityAssemblyIOUnit inventory = (TileEntityAssemblyIOUnit)tileEntity;
Random rand = new Random();
ItemStack itemStack = inventory.inventory[0];
if(itemStack != null && itemStack.stackSize > 0) {
float dX = rand.nextFloat() * 0.8F + 0.1F;
float dY = rand.nextFloat() * 0.8F + 0.1F;
float dZ = rand.nextFloat() * 0.8F + 0.1F;
EntityItem entityItem = new EntityItem(world, x + dX, y + dY, z + dZ, new ItemStack(itemStack.getItem(), itemStack.stackSize, itemStack.getItemDamage()));
if(itemStack.hasTagCompound()) {
entityItem.getEntityItem().setTagCompound((NBTTagCompound)itemStack.getTagCompound().copy());
}
float factor = 0.05F;
entityItem.motionX = rand.nextGaussian() * factor;
entityItem.motionY = rand.nextGaussian() * factor + 0.2F;
entityItem.motionZ = rand.nextGaussian() * factor;
world.spawnEntityInWorld(entityItem);
itemStack.stackSize = 0;
}
}
}