package pneumaticCraft.client.render.item;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ChatComponentTranslation;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.client.model.AdvancedModelLoader;
import net.minecraftforge.client.model.IModelCustom;
import org.lwjgl.opengl.GL11;
import pneumaticCraft.PneumaticCraft;
import pneumaticCraft.client.ClientEventHandler;
import pneumaticCraft.common.config.Config;
import pneumaticCraft.lib.Models;
public class RenderItemPneumaticHelmet implements IItemRenderer{
private IModelCustom helmetModel, faceModel, eyesModel;
public static RenderItemPneumaticHelmet INSTANCE = new RenderItemPneumaticHelmet();
public void render(EntityLivingBase entityLiving){
GL11.glPushMatrix();
float rot1 = entityLiving.prevRotationYawHead + (entityLiving.rotationYawHead - entityLiving.prevRotationYawHead) * ClientEventHandler.playerRenderPartialTick;
float rot2 = entityLiving.prevRenderYawOffset + (entityLiving.renderYawOffset - entityLiving.prevRenderYawOffset) * ClientEventHandler.playerRenderPartialTick;
GL11.glRotated(rot1 - rot2, 0, 1, 0);
GL11.glRotated(entityLiving.prevRotationPitch + (entityLiving.rotationPitch - entityLiving.prevRotationPitch) * ClientEventHandler.playerRenderPartialTick, 1, 0, 0);
GL11.glTranslated(-0.08, 0.1, -0.4);
double scale = 1.5 / 16D;
GL11.glScaled(scale, -scale, -scale);
render();
GL11.glPopMatrix();
}
public void render(){
if(helmetModel == null) {
helmetModel = AdvancedModelLoader.loadModel(Models.PNEUMATIC_HELMET);
eyesModel = AdvancedModelLoader.loadModel(Models.PNEUMATIC_HELMET_EYES);
faceModel = AdvancedModelLoader.loadModel(Models.PNEUMATIC_HELMET_FACE);
if(!Config.useHelmetModel) {
PneumaticCraft.proxy.getPlayer().addChatComponentMessage(new ChatComponentTranslation("message.date.ironman"));
}
}
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glColor4d(1, 0.2, 0.2, 1);
helmetModel.renderAll();
GL11.glColor4d(1, 1, 0.7, 1);
faceModel.renderAll();
GL11.glColor4d(1, 1, 1, 1);
GL11.glDisable(GL11.GL_CULL_FACE);
eyesModel.renderAll();
GL11.glEnable(GL11.GL_TEXTURE_2D);
}
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type){
return true;
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper){
return true;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data){
switch(type){
case ENTITY: {
GL11.glRotated(180, 1, 0, 0);
render(0.0F, 3.0F, 1.0F, 0.08F);
return;
}
case EQUIPPED: {
GL11.glRotatef(180F, 1, 0.0F, 0.0F);
GL11.glRotatef(180F, 0, 1F, 0.0F);
// GL11.glRotatef(70F, 0, 0F, 1.0F);
render(-3F, 0F, 2F, 0.15F);
return;
}
case EQUIPPED_FIRST_PERSON: {
GL11.glRotatef(-150F, 1, 0F, 0.0F);
GL11.glRotatef(90F, 0, 1F, 0.0F);
render(0.0F, -7F, 5F, 0.2F);
return;
}
case INVENTORY: {
GL11.glRotated(180, 1, 0, 0);
render(2.8F, 7.0F, 0.0F, 0.15F);
return;
}
default:
return;
}
}
private void render(float x, float y, float z, float scale){
GL11.glPushMatrix();
GL11.glRotatef(-90F, 1F, 0, 0);
// GL11.glDisable(GL11.GL_LIGHTING);
// Scale, Translate, Rotate
GL11.glScalef(scale, scale, scale);
GL11.glTranslatef(x, y, z);
// GL11.glRotatef(-90F, 1F, 0, 0);
GL11.glRotatef(-90F, 1F, 0, 0);
// Render
render();
// GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPopMatrix();
}
}